This week, we added a new feature to allow Holy Monk to capture bosses. We continue enhancing Heroes, NPCs, and Companions, and improving optimization and fixing bugs.
[h2]Major Updates[/h2]
Now Holy Monk can upgrade 1 Spirit Pact card to capture Boss in the Event of “Corvus Kingdom”! Remember that you will need to get the “Gold Jade Bar” from the Dead King in a previous event “An ask from the Dead King” to enable this choice.

[h2]Optimization[/h2]
[h3]Performance[/h3]
- Unify image loading to enhance loading performance
- Clean up assets and Cache relic image to reduce memory consumption
- Preload card and status effects for combat for better loading speed
[h3]UI Improvement[/h3]
- Show tooltip when using a consumable to improve the usability
[h2]Enhancement and Balancing[/h2]
Game Logic
- Change event of Corvus Kingdom to allow 1 Spirit Pact card to capture Boss NPC.
- Preach: cannot preach for duplicated NPC
Wukong
- Starting HP: 70 HP -> 75 HP
- Little Monkeys: deal 2 base damage -> 3 base damage.
- Tiger Inside: only Wukong cards counts -> all cards
- Igniting Strike: applies 1 burning -> 2 burning
- Fishing the Moon: Before next turn, gain 1 Evasion when receiving HP damage.
- Secret Power: Loss 2 HP, gain 2 energy -> Loss 3 HP, gain 1 energy and draw 2 cards
- Conserve Strength: 5 block -> 7 block; upgraded: 8 block -> 11 block
- Expose Weakness: Applies Vulnerable -> applies Weak, and does not require HP damage.
- Like a fortress: Uncommon -> Common, 18 block -> 16 block.
- Last Resort: Energy cost 1-> 0.
- Break the Soul: Move card from discard pile back to hand ->gain block equal to 3 times of target's burning count.
- Ashen Hair: Energy cost 2->1
White Dragon
- Starting HP: 75 HP -> 70 HP
- Angry Dragon: Add wet and freezing requirement
- Dragon Shout: now 1 of 6 cards available to choose in the initial event
- Swift Thrust: 8 damage -> 14 damage, applies 2 Weak; Energy cost 1->2
Holy Monk
- Avici: Add “Exhaust” keyword. Uncommon -> Rare.
- Fearless: energy cost 1->0
- Absorb Strength: energy cost 1->2. Damage 6->16.
- Sinful: applies to all teammates -> applies to only Holy Monk.
- Absorb Life: Add “Retain” keyword. Absorb Current HP -> Absorb Max HP
- Sermon: now causes the target to lose 5% HP each turn.
- Double Down: Add “Exhaust” keyword. Energy cost 2->1; Upgraded version: Energy cost -1 -> Add “Retain” keywords.
- The Good Within: Add “Retain” keyword. Energy Cost 2->1
Neutral Card
- Magic Shield: Add “Retain” and “Exhaust” keywords.
- Divine Beads: 3 Curse or 3 Bless -> 5 Curse or 5 Bless
- Regret: Add “Exhaust” keyword
NPC
- Fire Spider: Angry will be triggered by any HP damage, not only Attack damage.
- Yellow Phantom: Add WindShield to AI when he is a minion.
- Master Zenith: MAX HP: 80-80 -> 75-80
- Black Hurricane:
- Base damage 9 -> 8
- MAX HP: 90-100 -> 85->95
- Skeleton Queen: Needs only 1 soul essence to revive all bone piles
- Spider Queen:
- Spider form lasts 4 turns -> 5 turns.
- Spider offspring count 2 -> 3
- Son of Fire:
- Max HP: 220-210 -> 220-230
- increase Block of Necrofire Shield
- The Centipede Monarch: Eye count 7 -> 8 (Trial level 18: eye count 10->12)
- Voodoo Elder: base damage 30->25
- Voodoo Witch: base damage 30->27
- Voodoo Worm: Max HP 200->150
- Rodent Duchess:
- Increase Rodent Duchess's escape requirement to 10.
- Demonic Siren: AOE -> single target.
- Carp King: summons 1 guardian -> 2 guardians
Companion
- Vanquisher of Evil:
- Passive: when an ally is defeated, gain 1 strength -> gain 1 energy and draw 1 card.
- Sword Breaker: Applies 1 rupture -> applies 1 cursed
- Shadow Fairy: now heal 4/7/10 HP to the team after each combat.
- Haunting Beauty: Beautiful Kisses: remove “Exhaust” keywords
- Dark Unicorn:
- Passive skill: team immune to bleeding.
- Lunar Eclipse: energy cost =0, applies 1 Blind to all enemies.
- Soul Ritual: available at level 2.
- Soul Transfer: Energy cost 2->1
- Soul Absorption: absorb 6% -> 8%
- Breeze the Apprentice: Holy Spell: Add “Retain” keyword.
- Pine Fairy: The Winter Lady: Add “Retain” keyword. Applies 2 Freezing.
Relics
- Fortification scroll: now gives invincibility at start of turn
- Tiger Vest: now gives Block at start of turn
- Miracle silk wrap: gain 2 block for each teammate -> 3 block
Consumables
[h2]Bug Fixes[/h2]
Game logic bug fixes
- Only track journal when create new story or load a story to improve the accuracy of statistics
- Fix a bug where the second time you use “Resurrection” Card will trigger a crash
- Fix a bug when wolf cub is using Need Milk on wolf mother and they are both on the player's side
- Fix a few buffs and debuffs that should be cleaned up but weren't
- Fix a few companion cards that do not get learned correctly by Dragon Princess
- Fix a bug when Confused is applied to a Shape Shifting card and the Energy cost will become random
- Fix a bug when Confused is applied to a Spirit Shifting card and the Energy cost will become random
- Fix a bug when Crystal Dice is applied to a Spirit Shifting card and the Energy cost will become random
- Fix a bug that Demonic Parasol triggers Nine Headed Phoenix's poisons
- Fix a bug that Forgotten exhausts companion curse cards
- Fix a bug when shapeshifting an attack card will stop leveraging strength from dealing damage
Localization and text bug fixes
- Achievement description bug fix
- Card description bug fixes and adjustments
- Fix some English typos
Other Bug Fixes
- Fix highlight effects for status UI
- Fix couple of Card Icons
- Fix some status card background
- Fix some assets
- Fix Step by Step animation