The Outer Worlds 2 Expands Its Universe — Without Losing Its Soul
When The Outer Worlds launched in 2019, it managed to hit a rare balance between off-kilter corporate satire and heartfelt science fiction. It built on Obsidian’s signature humour. A universe where capitalism had gone galactic, and every moral decision came with a punchline. The sequel feels instantly familiar, yet more ambitious in scope, tone, and emotional range.
Sitting down with Game Director Brandon Adler, it’s clear that Obsidian wanted this follow-up to do more than simply expand the map. Hearing from Adler and finding out the team reworked combat from the ground up, deepened faction dynamics, and gave companions a level of independence that makes relationships feel real and sometimes volatile, really makes it feel like this is what the true goal of the first game was. Now, Outer Worlds 2 is a game that builds on what fans loved while daring to push harder into consequence, narrative weight, and player agency. And with Unreal Engine 5 powering it all, The Outer Worlds 2... Read more
