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Leonardo's Island News

Hello, Let's Get Acquainted!

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About 8 or 9 years ago, I honestly can't remember exactly when, I stumbled upon some YouTube videos of the game Besiege. I was absolutely blown away. The fact that you could build something that moves, destroys, and explodes was fascinating. At that time, I was just starting to learn programming, and the idea of creating a game where players could build and interact with constructions really intrigued me.

In the first two years, I developed a core system that essentially replicated Besiege's building mechanics. If you're curious, there are some videos on the game's Instagram showing how it all began. You’ll see things flying, moving, jumping, exploding—you get the idea.

But as I progressed, I started asking myself: what should my game be about? I was fascinated by Besiege's building system, but I didn't want to create a Besiege 2. That didn't make sense to me. Then I found my second big inspiration: the adventure novel Captain Blood: His Odyssey by Rafael Sabatini. That’s when the game began to evolve into an adventure with a building system.

I've been developing this game on my own in Unity. When I first started, I didn't have any friends with programming or 3D design skills to collaborate with. So, when it came time to choose an engine, I went with Unity (using the Built-In Renderer Pipeline) because of its community, the wide range of assets available, and the time it saved me from having to develop everything from scratch. (A few years later, I even started creating assets for Unity myself—like cut trees mechanics, roll paper shaders, and an environment pooler, etc.)

...Maybe that's enough for the first post. There’s more to come in future posts, so stay tuned!

Thank you for following and for your support!

Danilec