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Leonardo's Island News

Building a ship mechanics

[p][/p][previewyoutube][/previewyoutube][p]Ahoy![/p][p]Don't pay attention to the interface — it's just an early mock-up so I can work on the core logic.[/p][p]I've long wanted to make it so that in the game, you could build not just your own ship with some customizable parts, but actually shape the hull itself — and have that affect gameplay.[/p][p]From physics, I remember that a drop has one of the best shapes in terms of aerodynamics. But not just a drop (a small water sphere), rather a falling drop — that's a very different shape. Also, I loved reading books about explorers as a kid, and one idea really stuck with me: the design used in Fram, the ship of Nansen. It was more round — almost oval — so when ice pressed against it, it wouldn't crush the ship, but instead push it upward.[/p][p]So I've been thinking a lot about how I could make a system where a single 3D model could have a customizable shape. In the end, I came up with a formula that simulates the curve of the hull from bow to stern. For now, I’ve exposed just two parameters in the interface: the main width of the ship, and the width of the stern.[/p][p]At this stage, the shape of the ship directly affects its speedmaneuverability, and capacity. A narrow ship is great for regattas — when you can strip it down, no cannons, no deck, just the bare frame, ribs, and sails (but you'll need to be careful when turning — it might capsize). A wider design is better for battles, where having more cannons gives an edge. But that’s just one example — it’s not always that linear.[/p][p][/p]
Big update coming soon to the Steam page — new videos, fresh screenshots, and a revised description. Stay tuned!

04112024 Update for the Demo is live

Hi everyone!
New update for the Demo is ready.

Overview:


  • While placing beams, planks, rope, and other items using drag and drop, you can cancel the placement by pressing the X key.
  • Base building and stairs construction now display the amount of resources required.
  • Stairs construction popup remains open, allowing you to continue placing additional stairs or close it if needed.
  • Added the ability to place "details" items on tables and inside shelves.
  • Now you can stack planks on top of each other!
  • The Kite can now be placed not only on terrain but also on wooden items.
  • Mass placement of fences on the terrain now features extended logic.
  • Updated the appearance of hints in the bottom-right corner.
  • Camera movement update.
  • Rotation logic updated: while placing an item, you can now press the R key to rotate it.
  • Removed the custom cursor, reverting to the default system cursor.


[h2]Mass placement of fences[/h2]

Press M to enter mass placement mode with the fence item selected. Click on points of the terrain to create a curve and adjust it by moving the handles. You can hold the current curve by pressing X. After pressing X, the curve created before will retain its shape, while the new curve will remain editable.



[h2]"Details" items on tables, benches, inside shelf[/h2]



[h2]Kite placement[/h2]

Now you can place the kite on wooden items. If you want to build something very high, place the kite on top and glide down!



[h2]Planks placement[/h2]

Now you can place planks on top of each other plank.



[h2]Rotation of items[/h2]



[h2]Camera movement[/h2]

Can now be controlled not only with the mouse but also using W,A,S,D for movement and Q,E for rotation.




If no critical bugs are discovered, I will now focus on:
  • New graphics.
  • Update to the main character's story: it will be completely different from what is currently known
  • Instead of one big island, there will be three smaller islands where you can build your base in the style of flying castles.
  • You'll be able to not only cut down trees but also plant new ones.
  • Farming vegetables will help maintain the population of certain animals, which in turn will assist you with construction.
  • Expansion of resource management, including trading with merchant ships.
  • You'll be able to equip your ships with cannons, introducing naval battles. Trade or rob—it's your choice.
  • New battle mechanics for defending your base.


Enjoy the building experience in the Demo!

Demo Bug Fixes & Catamaran Feature Added

Hello!

A big thank you to everyone who played my demo at Gamescom Asia 2024!
Your feedback, ideas, and bugs discovered have been incredibly helpful. The critical bugs have been fixed in this update.

I’ve also decided to open the shipyard in the demo, so now you can build a catamaran and sail around!

What's coming next for the building system? (I’ll announce every new feature as it’s added!)

  • Improved camera movement to make it more intuitive and comfortable
  • New logic for rotating items
  • An option to cancel item placement when using drag-and-drop

…and more!

I’ll also continue working on improved graphics and adding more game content.

New graphics soon

Hello, everyone!
Today is my birthday, and I'd love to share a video highlighting the results of the work from the past two months. Initially, I was thinking not to post anything about unfinished features, but since it's my birthday, why not! Yes, the demo is live for everyone to try, and rest assured, development is not stopping. So, here’s the video:
[previewyoutube][/previewyoutube]

Demo is live!

Previously, I mentioned that I would participate in Steam Next Fest in October. Well, I’ve changed my mind!

This weekend, I attended IndieDevDay in Barcelona. I wasn't an exhibitor, as I discovered the event after the submission deadline, but I went to talk with developers, artists, publishers, and marketing professionals. It was my first game-related event, and it was an incredibly cool experience. Here are a few things I realized:

1. If you want to make a game, you need to attend events like this. You’ll open your mind to new experiences and connect with incredibly talented, inspiring people.
2. I’ve decided to reschedule my participation in Steam Next Fest to February 2025.
3. For now, I’m focusing on the demo and gathering feedback.
4. I’m also working on a big update to improve the look and feel of the game and adding exciting new features (like caimans!!!). Screenshots and videos are coming soon!

I’ve prepared a stream of me playing the demo. Since I’m working solo on this game, I don’t have the time and resources to do a live stream, so it’s pre-recorded.

I would really appreciate any comments, questions, or suggestions you might have. You can leave them in the Demo feedback sub-forum:
https://steamcommunity.com/app/1449590/discussions/1/

Enjoy the building and the atmosphere!

This is a big step for me, and I’m excited to share it with you just before my birthday!