Squirmish Patch 0.4.07 (Early Access)
[h3]For Gamepad and Steam Deck Players [/h3][p]Stick control presses are now mapped to a convenient behavior which moves the active selection highlight to a useful and visually obvious location. What specifically happens depends on context, but is identical for both sticks.[/p][p]When in the middle of a match, pressing either stick will move the active selection highlight to a card in your hand.[/p][p]When at a navigation page featuring a large Battle button, pressing either stick will move the active selection highlight to the Battle button. From there you can directly start a new match by pressing the A button.[/p][p]This new behavior can be a useful shortcut, but it also functions as an easy way to reorient yourself within the game UI if you visually lose track of the active selection highlight.[/p][p][/p][h3]PvP Match Post-game Fix (Full game only)[/h3][p]We recently discovered that if you were perusing the final tabletop state after a PvP game, all the cards would suddenly disappear from the tabletop when your opponent fully disconnected. Additionally, the scene was left if an odd state where you could no longer examine cards in your hand.[/p][p]Representation of the final tabletop state is now decoupled from the opponent's connection state, so you can study the final remains of you game as long as you need to.[/p][p][/p][h3]Housekeeping and General Maintenance[/h3][p]This update also includes a number of internal changes. Notably, we've updated all of our major software dependencies to match latest versions.[/p][p][/p][hr][/hr][hr][/hr][h2]How to report bugs and give feedback[/h2][p]Please use one of these places to report bugs or send feedback:[/p]
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- [p]at the official Squirmish Discord[/p]
- [p]Squirmish Steam Community Hub[/p]
- [p]via email at [email protected][/p]
- [p]Important game announcements[/p]
- [p]Sneak peeks at new cards and features[/p]
- [p]Answers to your game rules questions[/p]
- [p]Discussions about new card designs[/p]
- [p]Squirmish artwork, in various stages of completion[/p]
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