Cyberwar Demo - Update 0.9.2
Hi Cybers,
I just updated the demo with new content, balance changes and fixes! Thanks everyone for your feedback over these past days!
New Content
Fixes
I just updated the demo with new content, balance changes and fixes! Thanks everyone for your feedback over these past days!
New Content
- New projectile selector when reprinted.
- New scene showing the player's location within TreeTech.
- Boss portrait before starting a battle.
- Improved localization for the Portuguese language.
- Coin and junk rooms added to the route map.
- Mini Boss Room.
- New general sounds.
- Enemy position indicator if they are off-screen.
- Elemental upgrades to shots:
- Fire – 20% chance to burn enemies for 2 seconds.
- Electricity – 15% chance to stun enemies for 1 second.
- Freezing – 18% chance to freeze enemies for 2 seconds.
- Poison upgrade to shots: 22% chance to poison enemies for 3 seconds.
- Upgrades can now level up when accumulated: lvl1, lvl2, lvl3...
- Upgrades that increase Blue's damage.
- Special dash upgrades:
- Hole Dash: Summons a sphere that deals area damage to enemies.
- Thunder Dash: Summons lightning where it begins.
- Blade Dash: Creates a blade where it begins.
- Bubble Dash: Creates a water sphere that deals area damage to enemies.
- Hit upgrades:
- Tentacle Hit: Creates a tentacle that attacks enemies where it takes damage.
- Whale Hit: Creates a whale that deals area damage where it takes damage.
- New items in the merchant:
- Vampirism – Slightly increases Printer's life with each defeated enemy.
- Drones – Robots that follow you and attack enemies.
- Gas Mask – Gases no longer slow you down.
- Bargain – Reduces item prices at the merchant by 50%.
- Added drones:
- Birdrone – A bird drone that throws an explosive egg.
- Jellydrone – A jellyfish that stuns enemies on contact.
- Stormdrone – A drone with melee attacks on the nearest enemy.
- Barrels now catch fire when exploding and deal damage to the player and enemies.
- It is now possible to destroy some objects in the tutorial.
Fixes
- Balanced enemy spawning.
- Movement fixes for various enemies.
- Automatic switch between gamepad and keyboard/mouse.
- General input fixes.
- Speed and dash distance buffs have been removed.
- Printer appearing on the loading screen.
- Wall dash not functioning correctly.
- Improved damage feedback.
- New merchant room.
- Balanced item prices at the merchant.
- HP was not increasing correctly when using a life item.
- Enemy shots exploded before contact.
- Traps change color and self-destruct at the end of runs.
- Pistol and ricochet shot ranges adjusted.
- Upgrades selector in upgrade rooms optimized.
- Opening chests now automatically collects the reward.
- Camera positioning fixes in some scenes.
- Removed heart tiles from the ground to avoid confusion with health.
- Adjusted health room to not increase maximum HP.
- General UI fixes.
- The merchant will now always appear on the route map.
- A mini-boss room will now always appear on the route map.
- It is no longer possible to fall into holes.
- Dog in the tutorial without interaction.
- HP and enemy damage balancing.