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Cyberwar Demo - Update 0.9.2

Hi Cybers,

I just updated the demo with new content, balance changes and fixes! Thanks everyone for your feedback over these past days!

New Content

  • New projectile selector when reprinted.
  • New scene showing the player's location within TreeTech.
  • Boss portrait before starting a battle.
  • Improved localization for the Portuguese language.
  • Coin and junk rooms added to the route map.
  • Mini Boss Room.
  • New general sounds.
  • Enemy position indicator if they are off-screen.
  • Elemental upgrades to shots:
  • Fire – 20% chance to burn enemies for 2 seconds.
  • Electricity – 15% chance to stun enemies for 1 second.
  • Freezing – 18% chance to freeze enemies for 2 seconds.
  • Poison upgrade to shots: 22% chance to poison enemies for 3 seconds.
  • Upgrades can now level up when accumulated: lvl1, lvl2, lvl3...
  • Upgrades that increase Blue's damage.
  • Special dash upgrades:
  • Hole Dash: Summons a sphere that deals area damage to enemies.
  • Thunder Dash: Summons lightning where it begins.
  • Blade Dash: Creates a blade where it begins.
  • Bubble Dash: Creates a water sphere that deals area damage to enemies.
  • Hit upgrades:
  • Tentacle Hit: Creates a tentacle that attacks enemies where it takes damage.
  • Whale Hit: Creates a whale that deals area damage where it takes damage.
  • New items in the merchant:
  • Vampirism – Slightly increases Printer's life with each defeated enemy.
  • Drones – Robots that follow you and attack enemies.
  • Gas Mask – Gases no longer slow you down.
  • Bargain – Reduces item prices at the merchant by 50%.
  • Added drones:
  • Birdrone – A bird drone that throws an explosive egg.
  • Jellydrone – A jellyfish that stuns enemies on contact.
  • Stormdrone – A drone with melee attacks on the nearest enemy.
  • Barrels now catch fire when exploding and deal damage to the player and enemies.
  • It is now possible to destroy some objects in the tutorial.


Fixes

  • Balanced enemy spawning.
  • Movement fixes for various enemies.
  • Automatic switch between gamepad and keyboard/mouse.
  • General input fixes.
  • Speed and dash distance buffs have been removed.
  • Printer appearing on the loading screen.
  • Wall dash not functioning correctly.
  • Improved damage feedback.
  • New merchant room.
  • Balanced item prices at the merchant.
  • HP was not increasing correctly when using a life item.
  • Enemy shots exploded before contact.
  • Traps change color and self-destruct at the end of runs.
  • Pistol and ricochet shot ranges adjusted.
  • Upgrades selector in upgrade rooms optimized.
  • Opening chests now automatically collects the reward.
  • Camera positioning fixes in some scenes.
  • Removed heart tiles from the ground to avoid confusion with health.
  • Adjusted health room to not increase maximum HP.
  • General UI fixes.
  • The merchant will now always appear on the route map.
  • A mini-boss room will now always appear on the route map.
  • It is no longer possible to fall into holes.
  • Dog in the tutorial without interaction.
  • HP and enemy damage balancing.