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Cyberwar News

Cyberwar Neon City Is Out Now! 🦈

Hi Cybers,

It’s the big day we’ve all been waiting for! The start of Early Access is here!

After four years, our little indie game Cyberwar is launching in EA today.

The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us!

It would also help guide our development and progress during Early Access if you took a moment to share your thoughts on Steam or provide any feedback you may have.

Watch our new trailer here:
[previewyoutube][/previewyoutube]

[h3]Check out Cyberwar's roadmap to 1.0:[/h3]



Here’s what we’ve got planned for the future of Cyberwar. Things may change slightly as we listen closely to your feedback, but this is what we’re working on for the foreseeable future.

We’re so happy to have Cyberwar in Early Access, and we can’t wait to see what’s next.

Hope you enjoy Cyberwar.

Love,
Cyber Monkey Team.

Play the Cyberwar with us

We're absolutely excited for you to experience a part of Cyberwar: Neon City.

Cyberwar will be out in Early Access on September 24th!



Hey, Cybers! We are delighted to announce that Cyberwar: Neon City will enter Early Access on September 24th!

So, why Early Access, you ask? Early Access will allow us to hear your feedback as we continue to shape and refine the game in the leadup to the 1.0 release. Your feedback is invaluable to us, so don't hesitate to share your thoughts along the way!

Check out Cyberwar: Neon City official trailer:
[previewyoutube][/previewyoutube]

[h3]Roadmap[/h3]
Early Access Launch:
  • First 3st floors
  • 5 bosses
  • +30 enemies
  • Initial language support: Portugueses and English
  • 4 initial shark-guns
  • Various upgrade possibilities
November:
  • 4st floor added
  • New boss
  • New environment, new enemies, new itens, etc
  • More language support: Spanish, italian, french, german and japonese
December:
  • 5st floor added
  • New boss
  • New environment
  • New shark-gun added
  • More general content
  • More language support: simplified chinese, Korean and russian
Q1 2025
  • Launch 1.0 – Last Early Access Update!
  • Last shark-gun added
  • End Game: Defeat the final boss
  • And way more...

[h2]Want to follow closely the development of the game?[/h2]
Join our oficial Discord Server for the latest updates about Cyberwar and participate with Other members of the Community!

[h2]How to support us?[/h2]
Share the trailer around and wishlist Cyberwar: Neon City on Steam, we would be forever grateful and it helps the game a lot:
https://store.steampowered.com/app/1449780

And that's just the beginning! With regular updates planned throughout Early Access, there will always be something new coming to Cyberwar! Keep an eye on our social media channels, website, and Steam page for all the latest updates and roadmaps as they become available!

Cyberwar Demo - Update 0.9.2

Hi Cybers,

I just updated the demo with new content, balance changes and fixes! Thanks everyone for your feedback over these past days!

New Content

  • New projectile selector when reprinted.
  • New scene showing the player's location within TreeTech.
  • Boss portrait before starting a battle.
  • Improved localization for the Portuguese language.
  • Coin and junk rooms added to the route map.
  • Mini Boss Room.
  • New general sounds.
  • Enemy position indicator if they are off-screen.
  • Elemental upgrades to shots:
  • Fire – 20% chance to burn enemies for 2 seconds.
  • Electricity – 15% chance to stun enemies for 1 second.
  • Freezing – 18% chance to freeze enemies for 2 seconds.
  • Poison upgrade to shots: 22% chance to poison enemies for 3 seconds.
  • Upgrades can now level up when accumulated: lvl1, lvl2, lvl3...
  • Upgrades that increase Blue's damage.
  • Special dash upgrades:
  • Hole Dash: Summons a sphere that deals area damage to enemies.
  • Thunder Dash: Summons lightning where it begins.
  • Blade Dash: Creates a blade where it begins.
  • Bubble Dash: Creates a water sphere that deals area damage to enemies.
  • Hit upgrades:
  • Tentacle Hit: Creates a tentacle that attacks enemies where it takes damage.
  • Whale Hit: Creates a whale that deals area damage where it takes damage.
  • New items in the merchant:
  • Vampirism – Slightly increases Printer's life with each defeated enemy.
  • Drones – Robots that follow you and attack enemies.
  • Gas Mask – Gases no longer slow you down.
  • Bargain – Reduces item prices at the merchant by 50%.
  • Added drones:
  • Birdrone – A bird drone that throws an explosive egg.
  • Jellydrone – A jellyfish that stuns enemies on contact.
  • Stormdrone – A drone with melee attacks on the nearest enemy.
  • Barrels now catch fire when exploding and deal damage to the player and enemies.
  • It is now possible to destroy some objects in the tutorial.


Fixes

  • Balanced enemy spawning.
  • Movement fixes for various enemies.
  • Automatic switch between gamepad and keyboard/mouse.
  • General input fixes.
  • Speed and dash distance buffs have been removed.
  • Printer appearing on the loading screen.
  • Wall dash not functioning correctly.
  • Improved damage feedback.
  • New merchant room.
  • Balanced item prices at the merchant.
  • HP was not increasing correctly when using a life item.
  • Enemy shots exploded before contact.
  • Traps change color and self-destruct at the end of runs.
  • Pistol and ricochet shot ranges adjusted.
  • Upgrades selector in upgrade rooms optimized.
  • Opening chests now automatically collects the reward.
  • Camera positioning fixes in some scenes.
  • Removed heart tiles from the ground to avoid confusion with health.
  • Adjusted health room to not increase maximum HP.
  • General UI fixes.
  • The merchant will now always appear on the route map.
  • A mini-boss room will now always appear on the route map.
  • It is no longer possible to fall into holes.
  • Dog in the tutorial without interaction.
  • HP and enemy damage balancing.

Cyberwar Demo - Update 0.9.1

Hello,

I just updated the demo with new content, balance changes and fixes! Thanks everyone for your feedback over these past days!

New content
  • Information about rooms added on the map
  • Slow effect on game over
  • Lowpass BGM when finish run
  • Water in the holes


Fixes
  • Dash dust
  • Bungee Jump Monkey loop adjusted
  • Optimized prop destruction
  • Optimized explosions
  • Some speed items removed
  • Enemies and traps deactivate or destroyed on end run
  • sometimes shots stop when passing from room to room
  • drone not causing damage to boss
  • UI fixes
  • Printer and drone sometimes appearing on loading
  • Printer not going into the center of the ports
  • Upgrades UI selecting by keyboard when pressing any key
  • Life room showing incorrect amount to be increased
  • Life room amount +25%
  • light trail activate bug fixed