Regular Update
[h3]Additions,[/h3]
- [p]Behavior instruction "Launch" now works when executed on the mothership to eject a Drop Pod to the planet,[/p]
- [p]In the menu when right-clicking a writable register that contains a unit reference or coordinate show which hotkeys perform the actions,[/p]
- [p]For key binding texts show only the first assigned key (so the tutorial says "using the A/D and S/W keys" instead of "using the D/Right/A/Left and W/Up/S/Down keys"),[/p]
- [p]Disallow use of Integrated Behaviors on the Mothership,[/p]
- [p]Disable safe mode being offered when running the dedicated server of the game,[/p]
- [p]Show "Right-Click to open menu" instead of "Right-Click to clear value" when hovering over a register containing a unit reference,[/p]
- [p]Switch default rendering API from DirectX 12 to DirectX 11 and add video option to switch it back (11 has lower hardware requirements and same visual fidelity),[/p]
- [p]Add support for Goto register queue into blueprints (enables copy/pasting, relocation and Deployer component usage of units with more than 1 Goto value set),[/p]
- [p]Make behavior instruction "Loop Nearby Resources" return metalore and crystal only when there is an actual amount, don't always iterate them even with 0.,[/p]
- [p]Fix game crash when there is a connection error when trying to submit feedback,[/p]
- [p]Make dragging a component onto a register set the component as the value again (and not a unit reference to the unit holding the component)[/p]
- [p]Fix register selection not showing the yellow outline of the currently active selection when the selection is on the "Unit Types" or "Information" tab,[/p]
- [p]Fix radar or filter behavior instructions specifying opposing filters (i.e. Construction+DroppedItem or Owned+Enemy) matching everything instead of nothing [/p]