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Regular Update (experimental)

[h3]Experimental_UE5 0.1.14227[/h3]

Changes
  • Enable using holding down attack move (defaults to Q) and then pressing right-click to do a force attack (pressing Q and releasing it without right-clicking still does attack move).
  • Remove the separate force attack hotkey (was CTRL+Q).
  • Some clarifications in Input options key bindings, better sorting of key bindings


Fixes
  • Fix gates not always orienting themselves correctly with neighboring gates and walls
  • Fix manual gate rotation by pressing R if there are walls in both directions
  • When requesting items, fix ordering more than one stack into locked item slots
  • When requesting items, fix ordering into item slots that already have partial amounts in them
  • Prevent making more item requests for components than there are item slots and component sockets
  • For effects with only audio and no particle, allow falling back to spawning in the center of the entity visual instead of logging a "Trying to spawn effect on socket but it doesn't exist on mesh" error
  • Fix for gate not rendering sometimes


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https://store.steampowered.com/news/app/1450900/view/4478361902017153893
https://store.steampowered.com/news/app/1450900/view/4478361902017151522
https://store.steampowered.com/news/app/1450900/view/4478361902017151104