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Regular Update (experimental)

[h3]Experimental_UE5 0.1.15357[/h3]


Additions
  • In an item tooltip, show "Produced by" or "Mined by" with component icons on one line while not holding shift (detailed list is shown while holding shift)


Fixes
  • Fix debug stepping in and out of sub behavior calls not working
  • Fix calling sub behavior while running unlocked wrongfully hitting depth or instruction limit and aborting
  • Fix Blight Visibility not clearing up all blight fog (ground fog was still shown) and increase blight visibility radius around camera so looking from afar doesn’t still obscure vision
  • Fix "Load from Favorites" not working with things with dependencies (i.e. a blueprint referencing a behavior)
  • Fix "View Current Values" button in behavior editor not being disabled when editing from the library
  • Fix instruction search not working while editing a sub-behavior
  • Fix error when trying to select a subroutine with zero parameters on a Call instruction
  • Fix for "Can Produce" instruction
  • Show information about object hovered with the mouse cursor in currently not visible but discovered area again


https://store.steampowered.com/news/app/1450900/view/519711795144819228