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Regular Update (experimental)

[h2]Experimental_UE5 0.1.15714[/h2][p][/p][h3]Additions[/h3]
  • [p]Custom UI for Blight Extractor and Blight Magnifier components,[/p]
  • [p]Show one bar above each equipped Simulation Core which when hovered lists all related recipes,[/p]
  • [p]Added custom UI for radar components to reduce its height and avoid it blocking view of gameplay area,[/p]
  • [p]Added "Uplink rate" to the tooltip shown when hovering over the read-only register of an Uplink component,[/p]
  • [p]In the behavior editor, don't make multiple lines going across the same nodes overlap but instead draw them above/below the other lines[/p]
[p][/p][h3]Changes[/h3]
  • [p]Changed directional line display, used by unit connections of the overlay, to display an arrow texture for better readability,[/p]
  • [p]Made infecting/solving all non-ruined Alien explorables affect stability,[/p]
  • [p]Adjusted Shaped Obsidian Icon,[/p]
  • [p]Adjusted Scalability options on some particles missing them[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Added temporarily machine translations for around 80 recently added or modified texts,[/p]
  • [p]Fix a crash for when a component equipped on a building with an item transporter and no free item slots is being dragged onto another unit and then immediately dragged again onto the floor,[/p]
  • [p]Require the correct Resimulator core to recharge,[/p]
  • [p]Fix item production/consumption graph possibly missing one step if a change occurs long after the previous change,[/p]
  • [p]Correctly count received items from mothership repairs towards the item change graph of the Control Center window,[/p]
  • [p]Fix display of Japanese Kanji characters while the game is set to Japanese (don't use same fallback font that is used to draw Chinese characters),[/p]
  • [p]Make all text searching also match case differences in special characters of non-English languages[/p]
[p][/p][h3]Modding[/h3]
  • [p]Bring back global Lua functions "IsBotOrBuilding" and "DeepCopy" (which were removed as deprecated) to avoid breaking many existing mods,[/p]
  • [p]Add optional boolean argument to Lua functions entity:AddItem, itemslot:AddStack and itemslot:RemoveStack to record the change as generation/consumption in the item history graph,[/p]
  • [p]Add Lua API functions Tool.ContainsStringNoCase and Tool.CompareStringNoCase
    [/p]
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