Regular Update
[h3]Additions[/h3]
- [p]Custom UI for Blight Extractor and Blight Magnifier components[/p]
- [p]Show one bar above each equipped Simulation Core which when hovered lists all related recipes[/p]
- [p]Added custom UI for radar components to reduce its height and avoid it blocking view of gameplay area[/p]
- [p]Added "Uplink rate" to the tooltip shown when hovering over the read-only register of an Uplink component[/p]
- [p]In the behavior editor, don't make multiple lines going across the same nodes overlap but instead draw them above/below the other lines[/p]
- [p]Add "Select Sending Time Eggs" option to right-click unit context menu to find out which Alien Time Egg structures are sending items[/p]
- [p]Don’t re-sort icons in the resource bar at the top while the mouse is over it (to avoid the thing wanting to click on moving away)[/p]
- [p]When locking all slots to an item, also set the visual register to that id if its not already set[/p]
- [p]Add Loop Research Unlocks instruction[/p]
- [p]Add a Request Item button to multi-frame selection (limited to storage items)[/p]
- [p]Changed directional line display, used by unit connections of the overlay, to display an arrow texture for better readability[/p]
- [p]Made infecting/solving all non-ruined Alien explorables affect stability[/p]
- [p]Adjusted Shaped Obsidian Icon[/p]
- [p]Adjusted Scalability options on some particles missing them[/p]
- [p]Clarify text on "Repair the mothership" mission step "Human Ruin Scan"[/p]
- [p]Clarify text on "Silica Discovery" mission regarding procedure to repair the discovered base[/p]
- [p]Updated Move Unit (Range) description to include num parameter specifying range[/p]
- [p]Don’t show deprecated instructions in the instruction list[/p]
- [p]Added temporarily machine translations for around 80 recently added or modified texts[/p]
- [p]Fix a crash for when a component equipped on a building with an item transporter and no free item slots is being dragged onto another unit and then immediately dragged again onto the floor[/p]
- [p]Require the correct Resimulator core to recharge[/p]
- [p]Fix item production/consumption graph possibly missing one step if a change occurs long after the previous change[/p]
- [p]Correctly count received items from mothership repairs towards the item change graph of the Control Center window[/p]
- [p]Fix display of Japanese Kanji characters while the game is set to Japanese (don't use same fallback font that is used to draw Chinese characters)[/p]
- [p]Make all text searching also match case differences in special characters of non-English languages[/p]
- [p]Fix linking to/from Radar component filters and result registers[/p]
- [p]Fix Lua error getting written to the console when an old deprecated value is set on a Visual register in a save file from an old version[/p]
- [p]Fix Lua error getting written to the console when hovering over a battery indicator while pressing E (toggle Link Editor display)[/p]
- [p]Fix for lua error with tech ids in tooltips[/p]
- [p]Performance fix for particles not properly being culled[/p][p][/p]
- [p]Bring back global Lua functions "IsBotOrBuilding" and "DeepCopy" (which were removed as deprecated) to avoid breaking many existing mods[/p]
- [p]Add optional boolean argument to Lua functions entity:AddItem, itemslot:AddStack and itemslot:RemoveStack to record the change as generation/consumption in the item history graph[/p]
- [p]Add Lua API functions Tool.ContainsStringNoCase and Tool.CompareStringNoCase
[/p]