Regular Update (experimental)
[h2]Experimental_UE5 0.1.16379[/h2][p][/p][h3]Additions[/h3]
- [p]Added new virus components and units that can be unlocked via the virus tech trees[/p]
- [p]Added new setting to disable "Anomaly" notifications[/p]
- [p]Added unique icon to deployment component of Command Center bot given at the start of the game[/p]
- [p]Number check filters added to "Loop Signal" instruction[/p]
- [p]Added Small AoE Repair Component[/p]
- [p]Added new alien power generator building, available in alien tech tree[/p]
- [p]Reduced components unlocked in the first tech to require just 3 ingredients instead of 4[/p]
- [p]Reduction to bug spawn numbers in aggressive mode[/p]
- [p]Increased visibility range on alien units[/p]
- [p]Fixed Melee Pulse Attack component ingredient requirements to match tier[/p]
- [p]Allow a production component to consume a reserved stack not yet assigned to a carrier which was ordered to be taken out via automation (i.e. via Shared Storage or Store register)[/p]
- [p]Fix tooltip of empty behavior controller not showing properly since last experimental patch[/p]
- [p]Show explorable name (i.e. Factory) instead of generic name (i.e. Human Explorable)[/p]
- [p]Make clicking on an unlock of a technology in the tech tree show the details instead of doing nothing[/p]
- [p]Fix rare issue where a bot with its Goto register linked from a radar output won't go to a new target[/p]