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Regular Update (experimental)

[h2]Experimental_UE5 0.1.17129[/h2][h3]Additions[/h3]
  • [p]Show components and their settings while multiple units/buildings are selected (can be used to widely modify settings like production or as a means to filter the selection by left or right clicking on the component icon)[/p]
  • [p]New high-level enemy "Viper Worm"[/p]
[h3]Changes[/h3]
  • [p]Reverted hack range back to 2 but increased duration[/p]
  • [p]Removed generated voice lines[/p]
  • [p]Alien unit changes: Show integrated Alien Core component and make it store up to 5000 power[/p]
  • [p]Alien unit changes: Move power requirements from unit/building base to integrated components[/p]
  • [p]Alien unit changes: Make Alien Core request Blight Plasma when it needs to heal or not at 100% efficiency (in addition to doing that while outside the blight)[/p]
  • [p]Alien unit changes: Make Drill Spike unit get affected by Power Flower and Phase Flower[/p]
  • [p]Make alien explorables not take damage over time even when out of power (unless hacked)[/p]
  • [p]Remove "ue5" tag from game version string shown in-game[/p]
[h3]Fixes[/h3]
  • [p]Fix 2 or more construction sites inside a fully enclosed blocking area (buildings or cliffs) refusing to complete (wrongfully assuming finishing would block off bot access)[/p]
  • [p]Fix "Can Produce" behavior instruction unexpectedly stopping a behavior when input a non-producible item (or unit reference/value/coordinate/empty)[/p]
  • [p]Fix crash of dedicated server when a player joins or leaves an alliance (regression introduced in last experimental patch)[/p]
  • [p]Performance improvements of UI system (faster widget spawning and de-spawning, most noticeable in Base tab of Control Center)[/p]
  • [p]Don't spawn path line visualization when the path is off-screen to improve performance with many units selected[/p]
  • [p]Fix minimap still showing parts from the old visibility after respawning on a game-over[/p]
  • [p]Fix "Tiles Discovered" milestone showing as completed already at the start of the game[/p]
  • [p]Fix Human non-player faction showing without localization in the Faction tab of the Control Center[/p]
  • [p]Fix right-clicking on a building of the randomly spawning alien base allowing a player to take out items as if it's an explorable[/p]
[p][/p][h2]Experimental_UE5 0.1.17101[/h2][h3]Additions[/h3]
  • [p]Add copy and paste of single buildings when editing a multi-blueprint[/p]
  • [p]Add satellite launching capabilities to Human Spaceport building with production of new, smaller satellite unit[/p]
  • [p]Make a weapon component do nothing if its target register is set to the information value "Shutdown" (can be set by Ctrl+Left Mouse Button on the turret register)[/p]
[h3]Changes[/h3]
  • [p]Make alien buildings and units only request and consume Blight Plasma while outside the blight[/p]
  • [p]Prevent unit settings copying (with C) and pasting (with V) while the mouse is over a UI window element[/p]
  • [p]Increase drain rate of Fusion Reactor[/p]
[h3]Fixes[/h3]
  • [p]Performance improvements to visibility and fog of war handling (should improve performance of all kinds of small and large bases, both single and multiplayer)[/p]
  • [p]Fix manually assigning a new source of an order by dragging items onto the target (fixes nothing happening when dragging from another dropped item onto a construction site)[/p]
  • [p]Fix teleporting to a random location or crashing the game when a Unit Teleporter has its target register linked from another register instead of set directly[/p]
  • [p]Fix blueprints which had an Integrated Behavior Controller added and then the frame changed (in an older version of the game) not being able to get produced/constructed or exported/imported[/p]
  • [p]Fix Lua error getting logged when a hacked Alien Explorable building is destroyed[/p]
  • [p]Fix right-click > Edit on a building which is producing a unit blueprint potentially causing production to not work anymore[/p]
  • [p]Fix right-click > Duplicate on a relocation site which uses behaviors or blueprints not working[/p]
  • [p]Fix "Place Construction" behavior instruction which stopped working without specifying a coordinate (regression introduced in the previous experimental patch)[/p]
  • [p]Fix tooltip of "Nexaspire Component" not working (regression introduced in the previous experimental patch)[/p]
  • [p]Fix game crash when dragging an item onto an explorable (regression introduced in the previous experimental patch)[/p]
  • [p]Fix right-click to customize a building not working in build menu until something is added to the library[/p]
  • [p]Fix right-click > Edit not working on construction sites which have been placed due to destruction of a building which was running a behavior[/p]
[p][/p][p]Reminder that Experimental is exactly that, back up your saves![/p][hr][/hr][p][dynamiclink][/dynamiclink][/p][p][/p]