Demo Patch Notes Feb 6th
Changes:
- Added Alt-RightClick to copy unit settings, Shift-RightClick to paste onto existing unit
- Added right-click menu on the logistics network button with extra logistics options
- Added tutorial popups and 'Disable Tutorials' game option
- Added foundations under walls and beacons
- Added more internal slots to buildings
- Added start/stop of behavior controllers with multiple units selected
- Added 'Infected' and 'In Power Grid' radar filters
- Added [REDACTED]
- Increased health of buildings
- Slightly increased richness of early game resources
- Show batteries in the power view
- Show firing rate of weapon components in tooltip
- Keep the missing ingredient value of a production component while it is producing multiple
- Reduced ingredient requirements of some items to improve production/order throughput
- Reduced spawn of scouts in explorables
- Doubled foundation speed boost to 20%
Behaviors:
- Added new 'Move Unit (Async)' as well as directional move instructions
- Put movement instructions into separate category
- Handle dropped items in 'Check free space for item' instruction
- Added 'Construction' option to 'Unit Type' instruction
- Removed visual effect of 'Move Away (Range)' instruction
- Fix 'Drop Off Items' to not give too many items to a construction site
- Improve how amounts are handled in 'Request Item' instruction
- 'Mine' instruction and miner component register accepts dropped items
Fixes:
- Avoid rendering issues when travelling more than 40,000 tiles away from the starting location
- Network stability improvements
- Fixed a crash in path finding
- Fixed a crash when quickly manually feeding multiple item stacks to a construction site
- Fixed a crash when pressing ALT-F4 during loading
- Codex text and graphics improvements
- Added Alt-RightClick to copy unit settings, Shift-RightClick to paste onto existing unit
- Added right-click menu on the logistics network button with extra logistics options
- Added tutorial popups and 'Disable Tutorials' game option
- Added foundations under walls and beacons
- Added more internal slots to buildings
- Added start/stop of behavior controllers with multiple units selected
- Added 'Infected' and 'In Power Grid' radar filters
- Added [REDACTED]
- Increased health of buildings
- Slightly increased richness of early game resources
- Show batteries in the power view
- Show firing rate of weapon components in tooltip
- Keep the missing ingredient value of a production component while it is producing multiple
- Reduced ingredient requirements of some items to improve production/order throughput
- Reduced spawn of scouts in explorables
- Doubled foundation speed boost to 20%
Behaviors:
- Added new 'Move Unit (Async)' as well as directional move instructions
- Put movement instructions into separate category
- Handle dropped items in 'Check free space for item' instruction
- Added 'Construction' option to 'Unit Type' instruction
- Removed visual effect of 'Move Away (Range)' instruction
- Fix 'Drop Off Items' to not give too many items to a construction site
- Improve how amounts are handled in 'Request Item' instruction
- 'Mine' instruction and miner component register accepts dropped items
Fixes:
- Avoid rendering issues when travelling more than 40,000 tiles away from the starting location
- Network stability improvements
- Fixed a crash in path finding
- Fixed a crash when quickly manually feeding multiple item stacks to a construction site
- Fixed a crash when pressing ALT-F4 during loading
- Codex text and graphics improvements