Quality of Life Update (October)
Hello Operator!
A huge shoutout to our dedicated community – we've made most of the improvements below in response to your valuable feedback and suggestions. We've introduced enhanced components and intuitive behaviors; let's explore the latest enhancements and features.
[previewyoutube][/previewyoutube]

- AOE Repairer Component. Now it's possible to repair units and buildings within a designated area simultaneously, rather than sequentially as before.

- New Storage Block (16). In addition to the existing Storage Blocks of 8 and 24 slots, we've introduced an intermediate option with 16 slots for items.

- Fullscreen Map. Press 'M' to expand the mini-map to full screen.
- Click on components to exclude them from construction. When copying a building with 'C' and assigning a build task with 'V', you can now omit specific components (e.g., radar, fabricator). The building will then be constructed without them.
- Next Idle Unit button. A new button beside the mini-map lets you cycle through idle units, ensuring none are overlooked or left without tasks.

- New Behavior commands: GetItem, LoopInventorySlots, LoopIngredient, Separate / Combine, Enable/Disable Transport Route
- Count Item instruction without an input item will now count all items
- Added Get Stability, Lock (opposite of Unlock) instructions
- Count Item now has a dropdown to be able to count reserves
- Added Polish translation

- Power Transmitters can draw from batteries in certain situations.
- Tweaks to recipes and Battery limits.
- Allow order carriers to multi-carry for nearby targets if the item source and type match. Now, the bot can pick up multiple items needed for construction or transportation at once, rather than transporting them one by one.

- Get ingredients instruction now works with tech. Previously limited to items and units, it can now fetch ingredients for technology, aiding in preparing for future research.
- Booster modules now require power
- Allow transport route to pull items without STORE register set
- Added more parameters for reserved/unreserved stacks/space to Loop Inventory Item
- Rock now has 8 item slots․ Doubling from the previous four for enhanced storage flexibility in the Rock unit.


- Show line when selecting units when clicking specific registers (similar to dragging)
- Deployer now uses a register instead of the large deploy button
- Added more logistics information to unit/building tooltip
- Hovering over an item slot with a reservation shows an indicator of where it is coming from

- Redid video and input options menus
- Right clicking on EDIT button in behavior list allows pasting behavior to all selected unit and updating all behaviors with the same name

- Holding down CTRL while pasting a building blueprint will try to upgrade any underlying buildings. Upgrade resources will be delivered and any surplus stored in the new structure's storage, if available.


- Added UI Lua functions (UI.FindWidget, UI.FindWidgets, UI.GetRegisteredLayoutString, UI.SetRegisteredLayoutString, UI.GetRegisteredLayoutClass, UI.SetRegisteredLayoutClass)

- Fix for using the plateau filter
- Fixed being able to drag items where it shouldn't have been possible. Yep, from now on, you'll need to always use a satellite for that, folks :)
- Fix for error when shutting down while retrieving news
- Fix for invisible rock on plateau
- Fixed walls on slopes
- Fixed some visual flickering on distant LOD shadows
- Proper selection windows for Produce Unit and Place Construction
- Fix for HDR settings
- Registers with multiple units selected work properly now

- Removed some ELAINE popup dialogue
- Can place Walls near cliff edges
- Optimizations (Fog, Orders)
- Recipe and stat tweaks
Your active participation and feedback have been instrumental in shaping the development of our game. If you haven't already, we warmly invite you to join our cozy community on Discord.
It's a great place to share thoughts, meet fellow players, and stay updated on all things DESYNCED.
We value each and every one of you and look forward to continuing this journey together!
UPD: Hotfix for black screens affected select lower end video cards.