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Regular Update (Experimental)

Experimental 0.1.12436

Fixes:

  • Fixed blight shielded units not being placed, causing log spam
  • Optimization to reduce RAM usage of the simulation by over 60%
  • Made missions clickable, directing straight to the codex entry
  • Fixed scaling of the inventory component
  • Missions now only spawn for player faction discoverers
  • Removed the datakey requirement from human research labs explorables
  • Adjusted the visual water level
  • Fixed the get_health instruction to default to self if no entity was passed
  • Increased the amount of power from the blight charger
  • Renamed Artificial cores to Simulation cores
  • Explorable Rewards: spawn 16 slot storage in explorables instead of 8 slot storage
  • Fixed refraction effects for low/medium quality
  • Deployer and deployment components now sleep if the location is outside of faction visibility or if movement is aborted while the coordinate register is linked
  • Removed the deployment site when the Command Center bot is destroyed before being able to deploy
  • Allowed Command Center deployment even when a storage component is equipped (might drop excessive items on the floor during deployment)
  • Automatically apply the new mode when the activation attribute of a component definition changes, upon loading a save
  • Automatically increase component registers when adding registers to a component definition upon loading a save (but removing won't decrease the count!)
  • Mining Base mission: updated the tooltip to more clearly tell the player to approach the building after killing all the bugs
  • Fixed a crash when a UI layout widget used as a popup has an attribute that needs a parent (dock/fill/halign/valign/z)
  • Reverted back to 0 when setting a UI widget attribute like child_padding to nil after having set it to a value
  • Allowed redeployer grabbing objects with no component slots
  • Made Human factories recipes spawn equally
  • Tweaked Human Ruins spawn rate
  • Tweaked some health values and recipes
  • Other small optimizations and fixes


Additions:

  • New blight explorables
  • New Human mission added
  • Unlocked first tier of the alien tech tree
  • New map icon for undiscovered missions
  • Added LookAt instruction
  • Added power amounts to blight charger and blight power descriptions
  • Added flowers recipe to refinery
  • Added bot trigger to explorers


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