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Item Destroyer

Howdy! Kerrigan here, and I've got a couple of new community Behavior scripts from our Discord that I managed to snag! Thanks, guys, for continuing to share your original ideas for bot configurations. I really enjoy following your creativity.

If you're new to Desynced and not sure what I'm talking about, I recommend starting with the two episodes where I explained in detail how to interact with Behaviors and blueprints:

https://store.steampowered.com/news/app/1450900/view/3794905774846967399
https://store.steampowered.com/news/app/1450900/view/3855706911119612650

Author: Dingo

For this script to work, you'll need any building or bot with any Drone Port. For simplicity in this tutorial, I'll describe the configuration I tested this script with myself.


So, you will need:
  • 2S Building
  • Drone Port x2
  • Behavior Controller
  • Transfer Drone Package x4


Automatically figures out which drone package it needs to request to get the desired drone.

Requests drone packages up to the maximum number of drone slots, depending on how many free inventory slots there are.

This behavior only works with one type of drone at a time; it cannot mix and match drones.

Once all the drone slots are full, the behavior will automatically stop.

How to make it work:
  • P1 (drone type) to the desired type (under Unit types tab, not the drone package)




[h3]Behavior Script:[/h3]

 DSC1Ap1Y2MPY1Bbgwb1xcSYC4IzYwT1Vdaff47Orxq20Y6zx2UkiLw15Jnjk1RXdIB26TazF38k6uh2ALToo1U103H3pWBPt4ekCmm07vmlu3kc8fX0dTAyq2EM9xC2Gdxct3ljuBj2SwcLD0hqbPV1oEWjs0PNhRB0RoNg23Ay76q2QiWYv0luFLu2CZqbu4bbrUs334DVB19uY1S28u2XG25YCyU4EXEGZ0mhwK841nV8a3AVbTf3cdblT1piODM3JMpbB40iMNO4Oq7DC2E7ThA2dGwpf25JdPh3H6dAE0uyLbo1Li3Tt0gA7yx3ztIt42uQybx0qIYPA31b2W01VX8dA1zQQ1M04IzSx3W6Vbj0jthqC44HuPW0s6lEq3bPixo0IzcUn3CkM5a3t5Aci2lVWB74fgxdM1248vE3NI4Uw3P8lDJ2t9U2w0dJ3bi4GdDFI3Wd4su3Gyv7c2aFfjg3qTEX62jzRvj4PCGNi2HAydl3OM49Q33u5pS1Uvytb1RV7gB0X9TrQ3e8RHY3qFXyp3MLTyP3YSCTh0C360f1gbNIv3qsE6b0JX3gz3JRDHg1ClwR13xBQ9g1CdTVf3apsGU0c4umf4YzWLw0anVhb0CzS9o2pY1Y719nY2A0GjWpt1TlYAj2KGBF829W9Ru0TMx2407WLwA0W5nMs0bZq9E42Z1j31UgX7d1xLCiV1iKeTt0H56pb1gfv5j4cSmA11EAWqy0TKtGL0oMcaM0rg9cn00UEvx1WhU3z0reNvF3Aurb63P0cn74bVzdI3YKx0X1Gf9SJ3NCDRT1uOg1l4JLvX23YI1Rw3aQBE73j4kKy48cPK62rDU0o2p9GcI0lUFaf29Alnx1hXr0J1H8eQr1DRogp0xoLCD11YJB53rMnNh3SiG352Kv9hC48MhZ91w3R0h1E4rE13u9ChB1fLe422B0gPs3ojkda0x6obm01hZLC0bJSobf 


Author: GalactusX31

As described in the title, are you tired of hoarding items that you no longer use or need? Don't you mind losing them because you're at a stage where you're swimming in resources?

This behavior is for you. Any item/component that is deposited within the structure's inventory will be dropped at the desired location (must be within 1 meter) and destroyed.

You will need:
  • Any building with M and I sockets. For example, 2x1 (2M)
  • Laser Turret (or any other turret)
  • Behavior Controller
  • Portable Transporter


How to set up:
  • P1 - specify the Drop Point
  • P2 - link to the target of the turret
  • The English text is already well-written. I made slight adjustments for clarity and consistency, such as using semicolons in lists where clauses are complete sentences.




[h3]Behavior Script:[/h3]

 DSC6X1PYats1BF4LF3Nayc00NENIo0knLCj2GrZkA0T4pcP3QgaQI10jY8o352GB60qu0vF4c2wfm3W0Ob91sF0Gn0fXZYt1gYCVp25yBRm1yXJSk3EmPw025pN851O2VZz191UJs2R3yf51sXJ1V1FOUea41iWFp4cyyUg2GXsON3ES9uM1lUePC34wAMp1vMY9o1Rwr952hEoOR1RLmft1TLDRi23QRTm2NqWVj08GbwU2TPZlv4R4FG50JefrU1t0JM80Pt6 


***

https://store.steampowered.com/news/app/1450900/view/4179973693303138120
https://store.steampowered.com/news/app/1450900/view/4014465139629487646
https://store.steampowered.com/news/app/1450900/view/4014464668722996007


https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/