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Regular Update

Experimental_UE5 0.1.13813

Additions:

  • Added new challenge scenarios
  • Allow hotkeys 1-4 in Tower Defense scenario for placement of towers
  • Allow showing build cursor in Tower Defense scenario even if you don’t have enough to build a tower
  • New Gate graphics
  • Added new foundations
  • Improved leading on targets for delayed attack weapons
  • Improved weapon component tooltips (show more stats of the various weapon components)
  • Added proper handling of pulse style weapons
  • In the behavior program editor, color behavior nodes by category
  • Support entity references in faction blueprints and building upgrade window (but not in “My Blueprints”)
  • Blueprints not support units with integrated components (used by library blueprints, unit copy/paste and building upgrading)
  • Remember behavior stopped state in blueprint, add toggling of stopped/started behavior to blueprint editor


Fixes:

  • Fix for “Is Moving” instruction
  • Adjustments to bug behavior and aggressive mode
  • Fixes for unit upgrader
  • Don’t allow upgrading damaged units
  • Don’t allow upgrading units you don’t know the recipe for potentially losing it
  • Fixed QuickAction (default bound to E key) for multiple selected units
  • Fixed ctrl- shift- hotkeys for disconnect and power
  • Fix for build menu not showing some blueprints
  • Fixes for Tower Defense
  • Removed “Order was aborted and carrier still holds the items” notification
  • Increased notification durations
  • Fixes inconsistencies with Internal and Integrated components
  • Show integrated components that have been unlocked via tech under a "Integrated Component" category in the register selection
  • Hide integrated components from the "Request Item" list
  • Fixed Laser Mining Tool showing as regular Miner component in the blueprint editors 3D preview
  • Make FPS limit slider snap to steps of 5 and auto apply when changed, improve numerical input to apply when unfocused after clicking the number
  • Show blueprint icon on blueprints in register selection
  • Lock lobby faction in Versus scenario when game starts
  • Fix for repairers to require charging
  • Fix upgrading construction sites to drop any already delivered ingredients onto the floor
  • When upgrading a building, keep the construction site selected so the frameview UI stays open all the way through the upgrade process
  • Don’t reserve entities for transfer when using STORE register


https://store.steampowered.com/news/app/1450900/view/4566175115329710930
https://store.steampowered.com/news/app/1450900/view/4566175115325928428