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Desynced News

Minor Patch 10th October 2023

A small patch update with many small fixes based on feedback from the last big update.

Fixes:
- Fixed grid coloring for slopes
- Small Optimizations
- Fixes for Logistics network
- Rare crash fix
- Updated models
- Fixes for behavior lua errors
- Fix for missing polish characters in some fonts
- Fixed rare crashes related to multi-carry orders and building upgrading
- Fixed building upgrading sometimes not returning all items
- Made sure old deployers don't error and eat buildings
- Next Idle button only goes to bots on the logistics network
- Fix for input bindings on unknown keycode characters (like Czech keyboard numbers)
- Two more fixes for rare crashes related to building upgrading and multi-carry orders

Additions:
- Flash deploy base icon on first day
- Add 'switch' behavior instruction
- Add one time use text to deployer tooltip
- Add text field to notify instruction

Quality of Life Update (October)

Hello Operator!


A huge shoutout to our dedicated community – we've made most of the improvements below in response to your valuable feedback and suggestions. We've introduced enhanced components and intuitive behaviors; let's explore the latest enhancements and features.

[previewyoutube][/previewyoutube]



  • AOE Repairer Component. Now it's possible to repair units and buildings within a designated area simultaneously, rather than sequentially as before.




  • New Storage Block (16). In addition to the existing Storage Blocks of 8 and 24 slots, we've introduced an intermediate option with 16 slots for items.




  • Fullscreen Map. Press 'M' to expand the mini-map to full screen.
  • Click on components to exclude them from construction. When copying a building with 'C' and assigning a build task with 'V', you can now omit specific components (e.g., radar, fabricator). The building will then be constructed without them.
  • Next Idle Unit button. A new button beside the mini-map lets you cycle through idle units, ensuring none are overlooked or left without tasks.




  • New Behavior commands: GetItem, LoopInventorySlots, LoopIngredient, Separate / Combine, Enable/Disable Transport Route
  • Count Item instruction without an input item will now count all items
  • Added Get Stability, Lock (opposite of Unlock) instructions
  • Count Item now has a dropdown to be able to count reserves
  • Added Polish translation




  • Power Transmitters can draw from batteries in certain situations.
  • Tweaks to recipes and Battery limits.
  • Allow order carriers to multi-carry for nearby targets if the item source and type match. Now, the bot can pick up multiple items needed for construction or transportation at once, rather than transporting them one by one.




  • Get ingredients instruction now works with tech. Previously limited to items and units, it can now fetch ingredients for technology, aiding in preparing for future research.
  • Booster modules now require power
  • Allow transport route to pull items without STORE register set
  • Added more parameters for reserved/unreserved stacks/space to Loop Inventory Item
  • Rock now has 8 item slots․ Doubling from the previous four for enhanced storage flexibility in the Rock unit.






  • Show line when selecting units when clicking specific registers (similar to dragging)
  • Deployer now uses a register instead of the large deploy button
  • Added more logistics information to unit/building tooltip
  • Hovering over an item slot with a reservation shows an indicator of where it is coming from




  • Redid video and input options menus
  • Right clicking on EDIT button in behavior list allows pasting behavior to all selected unit and updating all behaviors with the same name




  • Holding down CTRL while pasting a building blueprint will try to upgrade any underlying buildings. Upgrade resources will be delivered and any surplus stored in the new structure's storage, if available.






  • Added UI Lua functions (UI.FindWidget, UI.FindWidgets, UI.GetRegisteredLayoutString, UI.SetRegisteredLayoutString, UI.GetRegisteredLayoutClass, UI.SetRegisteredLayoutClass)




  • Fix for using the plateau filter
  • Fixed being able to drag items where it shouldn't have been possible. Yep, from now on, you'll need to always use a satellite for that, folks :)
  • Fix for error when shutting down while retrieving news
  • Fix for invisible rock on plateau
  • Fixed walls on slopes
  • Fixed some visual flickering on distant LOD shadows
  • Proper selection windows for Produce Unit and Place Construction
  • Fix for HDR settings
  • Registers with multiple units selected work properly now




  • Removed some ELAINE popup dialogue
  • Can place Walls near cliff edges
  • Optimizations (Fog, Orders)
  • Recipe and stat tweaks


Your active participation and feedback have been instrumental in shaping the development of our game. If you haven't already, we warmly invite you to join our cozy community on Discord.

It's a great place to share thoughts, meet fellow players, and stay updated on all things DESYNCED.

We value each and every one of you and look forward to continuing this journey together!

UPD: Hotfix for black screens affected select lower end video cards.

Desynced Showcases at Poznan Game Arena, Oct 6-8!

We're showcasing Desynced at Poznan Game Arena this week!

Heading to Poznan for the Game Arena this weekend? We hope you will visit us to play Desynced and ask us your questions in person at Booth 17. We'll be delighted to demonstrate the game and share details about recent updates.

Exciting news for our Polish players: Desynced will soon be available in Polish! Attendees of Poznan Game Arena will get a first glimpse of the game in their native language.

Looking forward to some chill and fun conversations with you all. See you in Poznan!




https://store.steampowered.com/app/1450900/Desynced/

Regular Update 29th September 2023 (Experimental)

Experimental Build 0.1.11540

[h2]New Features:[/h2]

  • Add AOE Repairer Component
  • Added Storage Block (16)
  • Added Fullscreen Map
  • Allow clicking on components that you wish to skip on a construction site
  • New Behavior commands GetItem, LoopInventorySlots, LoopIngredient, Seperate/Combine, Enable/Disable Transport Route
  • Count Item instruction without an input item will now count all items
  • Hovering over an itemslot with a reserveration shows an indicator of where it is coming from
  • Add Next Idle Unit button
  • Added more logistics information to unit/building tooltip
  • Right clicking on EDIT button in behavior list allows pasting behavior to all selected unit and updating all behaviors with the same name
  • Holding down CTRL while pasting a building blueprint will try to upgrade any underlying buildings



[h2]Modding:[/h2]

  • Added UI Lua functions (UI.FindWidget, UI.FindWidgets, UI.GetRegisteredLayoutString, UI.SetRegisteredLayoutString, UI.GetRegisteredLayoutClass, UI.SetRegisteredLayoutClass)



[h2]Fixes[/h2]

  • Fix for using the plateau filter
  • Fixed being able to drag items where it shouldnt have been possible
  • Support order carrier to do a multi-carry order for multiple nearby targets if the source and type of item are the same
  • Optimizations (Fog, Orders)
  • Show line when selecting units when clicking specific registers (similar to dragging)
  • Power Transmitters can draw from batteries in certain situations
  • Tweaks to recipes and Battery limits
  • Fix for error when shutting down while retreiving news
  • Deployer now uses a register instead of the large deploy button
  • Rock now has 8 item slots
  • Fix for invisible rock on plateau
  • Removed some elain popup dialogue
  • Get ingredients instruction now works with tech
  • Recipe and stat tweaks
  • Registers with multiple units selected work properly now
  • Booster modules now require power
  • Fixed walls on slopes
  • Can place walls near cliff edges
  • Fixed some visual flickering on distant LOD shadows
  • Allow transport route to pull items without STORE register set
  • Redid video and input options menus


Previous updates:
https://store.steampowered.com/news/app/1450900/view/3649659707857117707?l=english
https://store.steampowered.com/news/app/1450900/view/3663169144652554244?l=english
https://store.steampowered.com/news/app/1450900/view/3646280012026318801?l=english

Celebrating One Month of Desynced on Early Access!

It's been a whole month since Desynced launched in Early Access, and we could not be more grateful for the energy and creativity this community has showered upon the game.

Every day, we dive into reviews, keep up with Discord chats, and check social media to follow the vibrant activity and valuable feedback you all have to share. Your enthusiasm not only impresses but also motivates us to forge ahead!

Our Steam Workshop has blossomed in just one month with over 100 player-created mod. This is a huge milestone in such a short period, and we are nothing short of thankful for your active participation.

There’s a lot in Steam Workshop worth checking out. To celebrate, we'd like to spotlight a few standout mods that have caught our attention:

[h2]Production Monitor[/h2]


https://steamcommunity.com/sharedfiles/filedetails/?id=3028475425&searchtext=Production+Monitor

  • Get a comprehensive overview of your global production metrics to pinpoint factory bottlenecks quickly.
  • View each item's producing and consuming components with detailed current and maximum rates per minute.
  • If you are familiar with the Dyson Sphere Program, consider this a friendly nod to the BetterStats mod.


[h2]OmniBar[/h2]

https://steamcommunity.com/sharedfiles/filedetails/?id=3025230746

  • Quickly find anything unlocked by your faction through a convenient search bar, similar to the Codex page.
  • Customize the omnibar's size and location from the mod menu and change keybinds from the input menu.
  • Enjoy two new features inspired by community suggestions: searchable instructions and draggable results for a smoother gameplay experience.


[h2]RESYNCED[/h2]

https://steamcommunity.com/sharedfiles/filedetails/?id=3021263114

  • Revamp your gameplay with custom settings for Modules and Events through an in-game mod menu.
  • Explore new technologies, frames, components, and items through a tailored tech tree.
  • Enhance various game aspects, including bot speed, production time, and resource availability through different modules.
  • Introduce a fresh challenge with bug waves that ramp up the difficulty level by generating enemy waves.


Feel free to share your thoughts and favorite mods in the comments below. Thank you once more for your ongoing support!