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Desynced News

Introducing the Experimental Branch

Hooray! It's been a little over a day since the launch of the game in Early Access, and we had a great first day.

This was possible thanks to your unwavering support and eagerness to provide us with feedback! From the very start, we've noticed a high level of online engagement and average playtime, and we read every single review.

At the same time, we've also been focusing on the development of the game. We've already prepared the first patch and introduced the option for you to switch to the experimental branch of Desynced, where the latest innovations will be available from now on.

Currently, the patch has been deployed exclusively to this branch. After thorough testing and evaluation, we will decide how these ideas integrate into the main version of the game. If you're adventurous and curious, feel free to test it out!

[h3]Patch notes:[/h3]

Fixes:
  • Corrected "Mine Instruction" errors
  • Enabled removal of the robot version in the human factory
  • Addressed a crash stemming from reservations failing under very specific conditions
  • Cross-region matchmaking now supported


Changes:
  • Introduced "Infinite Mining" mode (community suggestion)
  • Minigames have been disabled (community suggestion)
  • Greater flexibility and freedom in building capabilities
  • Boosted draw rate for capacitors



The main aim of the experimental branch is for the bravest and most inquisitive among you to get a first-hand experience of the latest game changes and share your impressions with us.
Additionally, you can share your experiences within the community.

[h3]How to activate the experimental branch:[/h3]
  • Right-click on Desynced in your Steam library
  • Properties -> Betas -> Beta Participation -> Experimental Branch


Please note that if you want to return to the regular version of the game, you'll need to switch back to 'None' in this menu.

🚀 DESYNCED: Steam Early Access Launch! 🚀

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[h3]🚀 DESYNCED: Now Live on Steam Early Access! 🚀[/h3]

The game is currently sold at $29.99 with a 15% launch discount. Please note that the price will increase in 1.0. We support English, German, French, Spanish (Spain), Portuguese (Brazil), Russian, and Simplified Chinese. We can't wait for your feedback, thank you for all the support!

[h3]Check out the Roadmap[/h3]

Early Access is a huge step for DESYNCED, but it's only the beginning. Our roadmap for updates and additions will be shaped by player feedback in the coming weeks.

Catch a glimpse of our plans in tomorrow’s livestream on Twitch at 10am EST | 4pm CET | 11pm JST

[h3]Submit Your Comments & Suggestions via In-Game Feedback System[/h3]

Just weeks ago we introduced a new feature where you can snap a screenshot with F8 and send it directly to us with a comment. We encourage everyone to use this. It's your direct line to tell us what works and what doesn't.

Most importantly, all the feedback submitted is visible to others. Soon you’ll be able to reply and vote for the feedback items submitted, to help us prioritize the future changes. Check it out here.

More updates are on the horizon, stay tuned!

DESYNCED goes into Early Access Tomorrow!

DESYNCED is launching into Early Access tomorrow! So today we'd like to share our roadmap with you!



The roadmap outlines the biggest milestones, which are going to be broken down into specific features, upgrades and new content as we go. And obviously, the game will be updated much more often between those bigger drops.

We’ll have an additional Dev Stream tomorrow, on Tuesday (10am EST | 4pm CET | 11pm JST), where we'll spill the beans about the game's future development. We'll also be available to answer your questions! Find us here on Steam and on our Twitch channel.

Your feedback is one of the key elements in our decision making process when it comes to dev roadmap. So, over the next few weeks, we'll be analyzing your comments and suggestions. Please don't hold back! Let us know all your thoughts if you have something to share.

Speaking about the community, if you like the game, consider joining our Discord. It's a unique chance to chat directly with us. Also, there are players there who've been actively involved in our playtests for a long time. They'd be happy to answer questions for newcomers or discuss deeper game mechanics.

So, as we approach this exciting milestone, we thank you for being on this journey with us.
See you Soonâ„¢ in-game!

This factory game RTS uses programmable drones instead of conveyor belts




Look, I love a good conveyor belt, but every factory game has them now. What if we had a fleet of programmable drones, instead? Ones we could set behaviors and automatic decision trees for based on the growing needs of our automated empire? That's the goal in Desynced, an upcoming Early Access game that wants to take the best bits of a few genres and mash 'em together..
Read more.

The final playtest in ON!

Loads of you showed interest, but due to our limited resources required to process the feedback, we won’t able to invite everyone. The selection process is done by Steam’s playtesting backend. If you were selected, DESYNCED Playtest app will appear in your library soon. If you didn't get lucky this time, don't sweat it! Everyone gets their chance to play on August 15th.

To our playtesters:
  • We'd love if you could hold off on streaming just yet :)
  • Once done, please fill out the short survey form, the link is in the game.


Thank you all for the support! We can't wait to show the game to the rest of the community :)