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Desynced News

Minor Update 23th August 2023

0.1.11263 (23rd August 2023)
  • property set the signal value on loop signals match instruction
  • add coordinate to place construction instruction


0.1.11256 (23rd August 2023)
  • Instruction set_num now supports coordinates
  • Support coordinate entry in the world tab
  • Allow ctrl multi select in Control Center
  • Added extra warnings to Unit tooltip
  • Fixes for blight extractor
  • Foundations now have 1 HP


0.1.11247 (22nd August 2023)
  • Fixes for move_away and pasting
  • Fixes for visibility modules not matching description
  • Clear all store orders when store register changes


0.1.11241 (21st August 2023)
  • Add set_coord and for_signal_match instructions
  • Fix for hidden components on blueprint tooltip
  • Deployer component is now multi use
  • Orders tab defaults to selected unit


0.1.11236 (21st August 2023)
  • Copy blueprint field when copy pasting units/buildings
  • Show which buildings are currently researching a tech in the tooltip
  • Fix for in-game menu memory leak
  • Fix for certain assets not packaging


0.1.11228 (20th August 2023)
  • Fix for Loop Signal when it cant read the signal from a wall
  • Fix for a crash having the game open for a few hours while looking at the blight
  • Fix for old broken prefabs
  • Fix for Produce Unit when you have a behavior without a frame specified


0.1.11221 (20th August 2023)
  • Fix for deployment warning in infinite resources mode
  • Fix for swapping resources on a miner without clearing the reserve
  • Deployer will no longer acquire the unit its on itself into nothingness
  • Fix for pooping blight gas
  • Text and translation fixes
  • Blight extraction now counts as mined in item graph
  • Give back the pre-converted rewards for deconstructed/pooped units/items
  • Fix all slots in the entity option
  • Removed defaulting to "self" in Unit Type instruction as we cant yet differentiate between empty and passed as parameter
  • Dont make turret stop behavior movement
  • Dont detect self as enemy
  • Loop entities range treats infinite as visibility range
  • Fix for lua error when selecting certain units
  • Changed particle anomaly tooltip to show its unobtainable right now
  • Bug attacks only attack factions that have a logged in player
  • Behavior fix for calling a subroutine inside for-loop body
  • Don't clear variable when exiting loop
  • Fixed showing peaceful mode in in-game stats
  • Delayed updated of Orders window so it doesnt stall the game
  • Dont allow pasting building blueprints onto bots by default (save winter from himself)
  • RGB light component
  • Text input for faction colors
  • IsA and GetType instructions
  • Right click on a behavior in your library to upload to all selected units
  • Allow Enter (Accept keybinding) as default accept action in a bunch of windows
  • Thumbnail view of prefabs in build menu and register selection
  • Produce instruction to produce units from blueprints
  • Also show range of reserved drones in inventory

Minor Update 18th August 2023

Fixes/Changes:
  • Allow removing robot version of the human factory
  • Allow cross region matchmaking
  • Portable transporter doesn't take power anymore
  • Recipe adjustment for wire/cable
  • More freedom to build on larger slopes
  • increased draw rate of capacitors
  • Adjusted Mine Instruction
  • Allow Ping instruction to take a coordinate
  • Allow add/sub/mul/div math instructions to accept coordinates
  • Default to lower graphics settings
  • Give back full amount for components and allow consumption of materials
  • Fixed crash from reservations failing in a very edge case
  • Twinbot miner fixes
  • Add pings on minimap when called from behaviors
  • Aggressive bug spawning changes
  • Unlock a bug tech properly
  • Fixed Anomaly sometimes turning hostile on its own
  • Resource counter when deploying with infinite rich nodes


Additions:
  • Infinite Mining mode
  • Disable minigames
  • Added instruction to loop through entities with signal
  • Added instruction to Get Location of an entity
  • Gamma slider
  • No bugs new game option
  • Cheat button to turn bugs back to passive
  • Recipes to some blight tech missing them

Introducing the Experimental Branch

Hooray! It's been a little over a day since the launch of the game in Early Access, and we had a great first day.

This was possible thanks to your unwavering support and eagerness to provide us with feedback! From the very start, we've noticed a high level of online engagement and average playtime, and we read every single review.

At the same time, we've also been focusing on the development of the game. We've already prepared the first patch and introduced the option for you to switch to the experimental branch of Desynced, where the latest innovations will be available from now on.

Currently, the patch has been deployed exclusively to this branch. After thorough testing and evaluation, we will decide how these ideas integrate into the main version of the game. If you're adventurous and curious, feel free to test it out!

[h3]Patch notes:[/h3]

Fixes:
  • Corrected "Mine Instruction" errors
  • Enabled removal of the robot version in the human factory
  • Addressed a crash stemming from reservations failing under very specific conditions
  • Cross-region matchmaking now supported


Changes:
  • Introduced "Infinite Mining" mode (community suggestion)
  • Minigames have been disabled (community suggestion)
  • Greater flexibility and freedom in building capabilities
  • Boosted draw rate for capacitors



The main aim of the experimental branch is for the bravest and most inquisitive among you to get a first-hand experience of the latest game changes and share your impressions with us.
Additionally, you can share your experiences within the community.

[h3]How to activate the experimental branch:[/h3]
  • Right-click on Desynced in your Steam library
  • Properties -> Betas -> Beta Participation -> Experimental Branch


Please note that if you want to return to the regular version of the game, you'll need to switch back to 'None' in this menu.

🚀 DESYNCED: Steam Early Access Launch! 🚀

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[h3]🚀 DESYNCED: Now Live on Steam Early Access! 🚀[/h3]

The game is currently sold at $29.99 with a 15% launch discount. Please note that the price will increase in 1.0. We support English, German, French, Spanish (Spain), Portuguese (Brazil), Russian, and Simplified Chinese. We can't wait for your feedback, thank you for all the support!

[h3]Check out the Roadmap[/h3]

Early Access is a huge step for DESYNCED, but it's only the beginning. Our roadmap for updates and additions will be shaped by player feedback in the coming weeks.

Catch a glimpse of our plans in tomorrow’s livestream on Twitch at 10am EST | 4pm CET | 11pm JST

[h3]Submit Your Comments & Suggestions via In-Game Feedback System[/h3]

Just weeks ago we introduced a new feature where you can snap a screenshot with F8 and send it directly to us with a comment. We encourage everyone to use this. It's your direct line to tell us what works and what doesn't.

Most importantly, all the feedback submitted is visible to others. Soon you’ll be able to reply and vote for the feedback items submitted, to help us prioritize the future changes. Check it out here.

More updates are on the horizon, stay tuned!

DESYNCED goes into Early Access Tomorrow!

DESYNCED is launching into Early Access tomorrow! So today we'd like to share our roadmap with you!



The roadmap outlines the biggest milestones, which are going to be broken down into specific features, upgrades and new content as we go. And obviously, the game will be updated much more often between those bigger drops.

We’ll have an additional Dev Stream tomorrow, on Tuesday (10am EST | 4pm CET | 11pm JST), where we'll spill the beans about the game's future development. We'll also be available to answer your questions! Find us here on Steam and on our Twitch channel.

Your feedback is one of the key elements in our decision making process when it comes to dev roadmap. So, over the next few weeks, we'll be analyzing your comments and suggestions. Please don't hold back! Let us know all your thoughts if you have something to share.

Speaking about the community, if you like the game, consider joining our Discord. It's a unique chance to chat directly with us. Also, there are players there who've been actively involved in our playtests for a long time. They'd be happy to answer questions for newcomers or discuss deeper game mechanics.

So, as we approach this exciting milestone, we thank you for being on this journey with us.
See you Soonâ„¢ in-game!