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Desynced News

Bad Apple, live in-game!

We wanted to highlight a video today by Thom, who has never touched the Desynced modding tools before but was able to make this cool video! It's a custom scenario in LUA that runs in real-time! We can't wait to see what the community can come up with! Feel free to share it on your social media![previewyoutube][/previewyoutube]

*Update* Public Test Server now Closed!

*Update* The public test server is now closed. Thanks everyone who helped us test!



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For the next couple of days we're running "Stage Test Server" to test the limits
of how many people can be in the game before it starts lagging, etc. The theoretical limits have yet to be tested (can we get to 999 players??). Feel free to join, open factions, start a new base together, lock your factions and play alone, etc and keep it connected!

Get and/or start the Demo, and then join "Stage Test Server"! Your cooperation is much appreciated!

48 hours left for Speedrun Submissions!

Under 48 Hours left to submit a screenshot with your fastest time for the Desynced Demo Speedrun Challenge!

Watch the devs challenge the fastest times and answer questions January 29th at 930PM JST (1230PM UTC). Stream will be on Twitch.

- Post a screenshot of the demo ending and your time in the Steam Community thread, on our Discord , or on Twitter (tagged #desyncedgame).

Demo Patch Notes Jan 26th

Changes:
- Added zoom buttons on the behavior editor (also via mouse wheel)
- Add context menu to inventory box (drop all items, lock all slots, etc.)
- Add "Rotate Component" to context menu of equipped component
- Reduced speed of WASD camera movement when holding down Shift (but can be made faster by holding CTRL+Shift)

Fixes:
- Fix crash when remapping axis controls (WASD camera movement etc.)
- Behavior instruction tooltip fixes
- Changed Miner to read as Laser Mining Tool in codex

Demo Patch Notes Jan 24th

Changes:
- Remapping of axis mappings (WASD camera movement etc.)
- Show component range effect around entity while hovering mouse over equipped component
- Show power grid temporarily while hovering over logistics network and shutdown button in frame view
- Allow taking out items reserved on explorables (even if reserved by another faction)
- Show up to 4 registers instead of 3 per row next to equipped components
- Add internal socket on beacon
- Getting started codex entry update
- Support dropped items as input for "Check free space for item" behavior instruction

Fixes:
- Fix memory leak and potential crash when leaving the game paused with too many effects on screen
- Avoid faction game over if deploying while deploy lander is the only owned unit
- Avoid change of zoom while having the camera follow a bot that moves onto a ramp
- Auto refresh health tooltip while open
- Replace deny icon ("X") in register selection with remove icon (garbage can)
- When copying a prefab blueprint to clipboard, remove the prefab flag
- Tooltips on minimap zoom buttons
- Invert order of frame registers in behavior editor
- Improve "Take All" button on explorables
- Add "Show local power grid of selected unit" filter to power tab of control center
- Don't show empty power grids (without any generated/received/load/unused power) among largest power grid in resource bar power tooltip
- In production selection default to infinite amount for basic material items while still defaulting to 1 for components and bots
- Replaced Needs Scanner message with NOT IN DEMO
- Made foundation plate icon more distinguishable
- Remove shortcuts when unit dies
- Fix wind turbine animation speed and light component color
- Improve performance of movement path line drawing