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Desynced News

Demo to be sunset Friday, February 24th at 6pm JST

After a great reception and an extension, the Desynced Demo will be removed from Steam and also made unplayable from Friday, February 24th at 6PM JST (Approx. 48 hours from this post). More details here.
Thank you everyone for playing! We are hard at work sorting through your feedback and will let you know our plans soon!

END-OF- NEXT FEST Gameplay/AMA

Join us for the "End-of-Steam Next Fest Live Stream Blowout" right here at 10PM JST (1PM UTC)! We'll have developers playing the game, answering your burning questions, and discussing our near and far-term plans for the game! See and hear how YOUR feedback has made it into the game and MORE!

Next Fest DESYNCED Dev Stream

Just playing around in the demo and chatting, feel free to ask questions! We will be going over how the basics of the game work, future plans, and maybe even some simple behaviors

Demo Patch Notes Feb 6th

Changes:
- Added Alt-RightClick to copy unit settings, Shift-RightClick to paste onto existing unit
- Added right-click menu on the logistics network button with extra logistics options
- Added tutorial popups and 'Disable Tutorials' game option
- Added foundations under walls and beacons
- Added more internal slots to buildings
- Added start/stop of behavior controllers with multiple units selected
- Added 'Infected' and 'In Power Grid' radar filters
- Added [REDACTED]
- Increased health of buildings
- Slightly increased richness of early game resources
- Show batteries in the power view
- Show firing rate of weapon components in tooltip
- Keep the missing ingredient value of a production component while it is producing multiple
- Reduced ingredient requirements of some items to improve production/order throughput
- Reduced spawn of scouts in explorables
- Doubled foundation speed boost to 20%

Behaviors:
- Added new 'Move Unit (Async)' as well as directional move instructions
- Put movement instructions into separate category
- Handle dropped items in 'Check free space for item' instruction
- Added 'Construction' option to 'Unit Type' instruction
- Removed visual effect of 'Move Away (Range)' instruction
- Fix 'Drop Off Items' to not give too many items to a construction site
- Improve how amounts are handled in 'Request Item' instruction
- 'Mine' instruction and miner component register accepts dropped items

Fixes:
- Avoid rendering issues when travelling more than 40,000 tiles away from the starting location
- Network stability improvements
- Fixed a crash in path finding
- Fixed a crash when quickly manually feeding multiple item stacks to a construction site
- Fixed a crash when pressing ALT-F4 during loading
- Codex text and graphics improvements

Steam Next Fest and Demo Status

Greetings to all! Due to popular demand and ELAIN's ever-helpful advice, Desynced will be participating in Steam Next Fest from February 6th to February 13th 10AM PST! Not only will the demo remain up for the duration, we'll be pushing a small update to show those already following us some changes we've made. Great time to jump back in! Tell your friends who haven't played yet! Tell your Bots and Bugs to wishlist it!

Q: What the heck is Next Fest?
A: It's a "multi-day celebration" of upcoming games on Steam. See the official details here

Q: Will the demo still be coming down at some point?
A: Yes, but not before Next Fest ends and we will announce it before it happens as detailed here.


Q: What does this mean for Early Access launch?
A: We're not ready to announce a date just yet. You only get to participate in one Next Fest before release, though, so...probably sooner than you think!

Q: Will my save from the demo still work?
A: We're doing everything we can to make this possible!