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Desynced News

Regular Update (Main Branch)

Hey there! We’ve just updated the main version of the game with all the latest features and fixes from the Experimental branch. A huge thanks to everyone who’s been testing and sharing feedback - it’s your input that helps us keep improving Desynced with every update.



  • Advanced Miner Drone added to the human tech tree.
  • Cancel button added to the unit upgrader.
  • Flying units can now be upgraded, but only with other flying units.
  • New "Set Group Icon" option available in the right-click menu for shortcut groups.
  • Shortcut groups now show unit tooltips if the group consists of a single unit.
  • Added visual registers on shortcut group icons.
  • Double-clicking the infinity button in the register now sets and applies the value.
  • Mouse-wheel scrolling enabled for registers when multiple units are selected.
  • Register value pasting (V key) is now supported in both the game view and blueprint editor.
  • Flowers unlockable in the tech tree are now buildable.
  • Early Access notification added to the main menu.
  • Tutorial Improvements: Minor grammatical fixes, stuck yellow outline adjustments, and better handling of multiplayer edge cases.




  • Increased metal-rich node density for better resource availability in mid/late game.
  • Microscope re-added to the human tech tree (previously removed by accident).
  • Improved handling of uplinks to ensure smooth transitions between research steps.
  • Simplified key bindings by combining "Attack Move" and "Force Attack" into one functionality.
  • Default frame rate limit set to 60 FPS for new installations.




  • Resolved issues with large re-simulation components not displaying stability and recipe details correctly.
  • Improved item tooltips to prioritize components seen in the player's tech tree.
  • Fixed weapons with multi-target effects (blast/beam/pulse) to properly damage resource nodes, construction sites, walls, gates, and foundations.
  • Addressed script errors caused by damage-over-time effects (e.g., Plasma Turret) when targeting dropped items or resource nodes.
  • Fixed issues with various unit status effects not applying to specific units.
  • Removed deprecated drone package items from the tech tree.
  • Improved blueprint saving and loading mechanics.
  • Resolved rare server crashes related to network conditions.
  • Fixed particle effects spawning in inappropriate areas, reducing memory usage.
  • Fixed gate orientation and rotation issues when interacting with walls.
  • Fixed "Drop Off Items" instruction failures for non-inventory entities (e.g., walls, foundations).
  • Fixed issues with miners delivering items to shared storage when full.
  • Improved logistics system to prioritize nearby sources for Item Transporter drones, ignoring out-of-range sources.
  • Resolved "Q" key getting stuck in certain combat scenarios.
  • Improved multiplayer sync stability in setups with multiple Unit Teleporters.




  • Removed Lua base function load to prevent potential security risks.



We appreciate you sticking with us, testing new ideas, and sharing your thoughts. If you spot anything new or want to chat about the changes, feel free to join us on Discord or the Steam forums - we’re always listening!

Enjoy the game!

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https://store.steampowered.com/news/app/1450900/view/4701285005742787108

Regular Update (experimental)

[h3]Experimental_UE5 0.1.14243[/h3]

Fixes

  • Fix Item Transporter components (or drones) not doing orders in certain circumstances. When the logistics system chooses an order source for a drone carrier or an Item Transporter, make it ignore sources outside of the range even if that source is set to high priority or if it has more amounts available than a nearby source.


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https://store.steampowered.com/news/app/1450900/view/4478362535967327557
https://store.steampowered.com/news/app/1450900/view/4478362535967327436
https://store.steampowered.com/news/app/1450900/view/4478362535967326915



Regular Update (experimental)

[h3]Experimental_UE5 0.1.14242[/h3]

Fixes
  • Avoid Q key (attack move/force attack) getting stuck when pressing it without a combat unit selected
  • Show message "No target for forced attack" when trying to force attack on a tile without a unit


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https://store.steampowered.com/news/app/1450900/view/4478362535967327436
https://store.steampowered.com/news/app/1450900/view/4478362535967326915
https://store.steampowered.com/news/app/1450900/view/4478361902017153893


Regular Update (experimental)

[h3]Experimental_UE5 0.1.14236[/h3]

Fixes
  • Fix flying units not to be able to move over gates of other factions
  • Fix for multiplayer games to potentially go out of sync on certain setups involving multiple Unit Teleporter
  • Make miners that simultaneously are full want to start work on a new resource node deliver their items to shared storage instead of doing nothing
  • Better support deploying the Command Center with storage components by passing all items instead of dropping some to the floor


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https://store.steampowered.com/news/app/1450900/view/4478362535967326915
https://store.steampowered.com/news/app/1450900/view/4478361902017153893
https://store.steampowered.com/news/app/1450900/view/4478361902017151522
https://store.steampowered.com/news/app/1450900/view/4478361902017151104

Regular Update (experimental)

[h3]Experimental_UE5 0.1.14227[/h3]

Changes
  • Enable using holding down attack move (defaults to Q) and then pressing right-click to do a force attack (pressing Q and releasing it without right-clicking still does attack move).
  • Remove the separate force attack hotkey (was CTRL+Q).
  • Some clarifications in Input options key bindings, better sorting of key bindings


Fixes
  • Fix gates not always orienting themselves correctly with neighboring gates and walls
  • Fix manual gate rotation by pressing R if there are walls in both directions
  • When requesting items, fix ordering more than one stack into locked item slots
  • When requesting items, fix ordering into item slots that already have partial amounts in them
  • Prevent making more item requests for components than there are item slots and component sockets
  • For effects with only audio and no particle, allow falling back to spawning in the center of the entity visual instead of logging a "Trying to spawn effect on socket but it doesn't exist on mesh" error
  • Fix for gate not rendering sometimes


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https://store.steampowered.com/news/app/1450900/view/4478361902017153893
https://store.steampowered.com/news/app/1450900/view/4478361902017151522
https://store.steampowered.com/news/app/1450900/view/4478361902017151104