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Solar Battery (Indicator Light)

Kerrigan here! This time, for a change, I've brought you not just a Behavior Script, but a whole Blueprint! The construction is simple and straightforward, but it has great potential for use right from the start of the game (you can find all these components while exploring the map and researching ruins, just so you know).

I'm really curious about how you'll incorporate this recipe into your bases, so let me know in the comments! I read them all!

And if you've never worked with Blueprints before, I recommend checking out the fifth episode of Scripted Saturday first.

https://store.steampowered.com/news/app/1450900/view/3855706911119612650



Author: Jhyrryl

[h3]Usage:[/h3]

At night, the 'Solar Cell' will be replaced by the 'Light RGB,' which will change color from green to red to show the battery's remaining charge.

[h3]Production:[/h3]

  • Building 2S
  • Behavior Controller
  • Solar Cell
  • Small Battery
  • Capacitor
  • Light RGB




[h3]Blueprint:[/h3]

 DSB11j2hX4nY0tROgv43NwHI3SyDUy4X2VGd19NQfG020QuA33Y8Q04cFmze4TXDWL3uGfOl0PfRDn20z3Ki1jjOZk3L0t0C1OC56J1u4Hye0fwiIo4eBejn2rjRRl0SxHY130wY7Y31kRAA1J6zG30Im2nh0viepE3XoBsT1Bz0wU09QEwm32B0Kq4BTOps2rouk42XBRim2OUl4S1p3k5r2FxDa51L8JYn1S0cmv0GQrMp3GSThz0OENfr4ABc1j2QB4ZJ0oZoAk1RYKoy37kuW60vDQo02e2q502BMFWx3tdiOb2rK9X03SoqfJ4aRM9a3gykvj4g3FW34Vxi9d2u7Msv1yj1sh3mhXrU04vVnN2Ec0q91SGVjN1pDi112UuHF022cGA51TYyn74UKrky0QtSqz0daPQ5124e5j4Qe1oD0dgc1i1DrplG4XxKuR1aWk2q4F0xde3H6rdT2FnDmo1RMHhm4A4SPR1chPOn1lmshX27UgnU4YbKPr3KiGp54Ckakt20dvJp1NzNAj45IbH00r4GTs3hHDCR3MgCGd2qyYWv1NYGh62Ik5Ny2v6Wse0qU2794dsKWY2uEWdd1IreOW0g7Cj51ojMKA0nUQbt0TEFVR0wU0Zj0kyOc94Oofuj0VEbcL3K5Emx4f3XgN2M12PC2IyCZz3r0Ex72g3B6S1F8Fe54NAXcE2Kw8KJ2C4Mwz348 


***

https://store.steampowered.com/news/app/1450900/view/4186736071067754222
https://store.steampowered.com/news/app/1450900/view/4213755760595281956
https://store.steampowered.com/news/app/1450900/view/4179973693303138120

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Combat Unit

Hey! Kerrigan here, and today I'm excited to show you another way to tweak your combat bot. I've shared a few tutorials before, packed with handy Behaviors scripts, so definitely give those a look to find what works best for you!

Got any questions? Just drop them in the comments. I check them daily!



Author: StS73

[h3]Description[/h3]

A combat script that auto-engages enemies, keeps them at optimum weapon range, withdraws when damaged and more. This is based on a combat leader unit and follower units.


[h3]Usage[/h3]

Enter your weapon range in P1. P3 is your combat group lead and the desired distance in non-combat, P4 is the standard visual your unit will show.

When an enemy is within sighting range, your unit will start to blink:

  • Green: Moving towards target to get it into range
  • Yellow: Engaging at optimum range
  • Pink: Enemy too close, widening distance
  • Blue: Moving towards spotted unit beyond visual range
  • Red cross: >50% Damaged, pulling out of engagement
  • No power symbol: Out of grid, moving towards leader to re-enter power grid


[h3]Screenshots[/h3]

In combat with a hive



Tearing down floor plates of the virus faction



Spotter in action: Bug hole seen by radar and communicated to combat units via Signal slot. Combat unit (blue) is moving towards it.



You can also set up the bot to eliminate bot glitches. Just link P2 to your weapon and it will engage spotted units beyond visual range (create a spotter unit with a radar scanning for enemies, and link the radar result to its Signal slot).

[h3]Behavior Script:[/h3]

 DSC2Tb1aCYHI1IhQJZ0PTFwa25VfT937cLLH2RjPzF1YkCAg2dMDt93zXlVo1FLrjW3FwviB3dL8Xj4QbZ5W1VmrAL0au6AA1YhLYT3tIvpS00KMEL2ewPFp34QEn32LHnO230JMV63eLL822X4pPy0Zjlno3VPctD0PBjbL072T7O2caUKA3RVSw703Ss1S1r0oLt2FA1z00qhbi13uZ8c94UHqKQ3xrBoh3XcGzy1p9A29411VuO05jaUd0xQUqe15pFKK3jH4Xu38DQHo1m8qYO3QFgf73QYGdB2YhUJf0K3hXO3pV6ul1YDgtM3H7X6z28rqB01af9RO3XOq3N3C6gbt1233ui16LxR22yIqDO1QzEfa490gx42M4dUX3Z3MVA2ZX0q50eJpNb2ZrJVL0agXX60APh8h1Dewk81403pX3HH2DO3lRCUf1JlvIG38Pokq0fuQ7G02ZggB07mBRV06KwGq4Fe4W73AX6851joY1g2vEzZn0WgoyB2tlt521DWYKz1PTVy92qOQSx18ei1Q2OjACo2d2hz71cPJIN0vv4XR2lEmju4266VW0Fk7hS1rO0PR2UPDVx0tVzd20zChgg0Ywai24OYVRl3r383v38XX1m4PsKMu4fQPhk17lNEh13Qcii1TX06d3baCBR1RTOIn2Mw7D12mNmQQ3HeYSX3Chjye4Vgng34Eo2OP2qOioa0aoE4e3A6eUD1359X209VVj62JA0492MvjmC3JSaz706m0J30JFXLc28FVvI2VgmuX0lVlKw41knnw1rwbBi22ZGiE2sD3hm1U6O2Q27ukHA2savaf13jyZr2qPlpj1zHuNP0b2c8G3jn3P00LVwQV0MLMsA3qHVjf0ojgT73QgEPa3Rp8JY2h07JZ37oYNM0y5OVo3KtF5s3FqVlF3dnlXu0KxYY500ybEW0hkHdV3Vkk541Bh4gD2l1X4e3grzW814IjIK1nqDZv4UZNR31c6MnM12ETRB2t3Bv82vpqDW1ErFl22bxtUa2llu9m0ttxNJ3KT6S11Ynyup0nQ9RD2Iupbb43RjET4GYb5w0eCMzD0fxzyQ1CiafC3C0pKq2ikW7T0HroUi3hbVQ70uSzye0hL3K22c6MTJ0ev9oF1b6yKc2EQDIu3rPSbk288JGE2F4jJs3f47xc0YlZi22HzMUN1kUyUs2vIMpr1LSorY1xA4V61P35wp4Wjgof0t46ao1WzVBL4RpybM04jR7Z46cdjT1LXg6p2Mv08a31OBJk439HkS3vifmN0Lm38Y1g7L432ikaeE2d23Nh0pqRgY2HshzP2vAQuN4PpOTH0re5aW0G73Xx0qI08U2VZVDX0is5qh20pCs92ofgZM24r5Ak3pVm3i1jrOUy1fDYAX1oF03L31JZB33nYzgg4UC7cO0IXoYm38hb9z2T9zOe3U2RFA02RQqC1pzYAY1SUDvB07t10f19ztlx4DydH94fX3ix3jonUI1lOMuu364L4j3x2V042xWAiY4T5WKz3NJPoU30iZ3S2LsQvT42KABJ4eHCT9384ef44AqhxR4VLHGP36j0uU0CB81H1aEHjz34Twm54G0WIK0H8qwb4CTor82O9CFW03IeHi4IZKNX3cu5eM4H1QjE3x4caK1WEf3l3tfdd03FVewT2n1e9i1uvBHQ01eIiA39Sl4N4dvW3w4CdHV41DKH2h1r4URy1FMpCp3wXeGb1h0uUQ13bK911NV2cO3iaZuC1LqVFd0jFqnC2ibURo2JQIPL34HMQf34ASAo3LKgMQ4YVZu60lrKHa13c3lh2d2Sx33K0k5y3QMLuy3SrOHI1fXtB91aet9b1JkueW2jZkuY0HqlLP2FIeit3oGTuT2hwbVG1WRGW22L16zY2NN0H14YoAjU3y7quJ2bFxHR2oh4974fpPmh2MGzwj3gzpbV0bIRmD0VnBJG2z16GD3zpkFC1bw42Y12tvY24BMbBH26ZYCo4NjqV33cVgIj2FHbPP0PpaZW15YIPJ3apFZS2CPahh2J5YXf0Ax51v2HxmQ806sYkl2vaBS01nk15y0skmLg0J2zm30q0oaY49hO4E39GTqH4ZEBBm06xk1k0deEjR3jWZYZ28P4Qc2Ivjdl27LnyR3pHqetDr94 


***

https://store.steampowered.com/news/app/1450900/view/4213755760595281956?l=english
https://store.steampowered.com/news/app/1450900/view/4179973693303138120
https://store.steampowered.com/news/app/1450900/view/4014465139629487646
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Item Destroyer

Howdy! Kerrigan here, and I've got a couple of new community Behavior scripts from our Discord that I managed to snag! Thanks, guys, for continuing to share your original ideas for bot configurations. I really enjoy following your creativity.

If you're new to Desynced and not sure what I'm talking about, I recommend starting with the two episodes where I explained in detail how to interact with Behaviors and blueprints:

https://store.steampowered.com/news/app/1450900/view/3794905774846967399
https://store.steampowered.com/news/app/1450900/view/3855706911119612650

Author: Dingo

For this script to work, you'll need any building or bot with any Drone Port. For simplicity in this tutorial, I'll describe the configuration I tested this script with myself.


So, you will need:
  • 2S Building
  • Drone Port x2
  • Behavior Controller
  • Transfer Drone Package x4


Automatically figures out which drone package it needs to request to get the desired drone.

Requests drone packages up to the maximum number of drone slots, depending on how many free inventory slots there are.

This behavior only works with one type of drone at a time; it cannot mix and match drones.

Once all the drone slots are full, the behavior will automatically stop.

How to make it work:
  • P1 (drone type) to the desired type (under Unit types tab, not the drone package)




[h3]Behavior Script:[/h3]

 DSC1Ap1Y2MPY1Bbgwb1xcSYC4IzYwT1Vdaff47Orxq20Y6zx2UkiLw15Jnjk1RXdIB26TazF38k6uh2ALToo1U103H3pWBPt4ekCmm07vmlu3kc8fX0dTAyq2EM9xC2Gdxct3ljuBj2SwcLD0hqbPV1oEWjs0PNhRB0RoNg23Ay76q2QiWYv0luFLu2CZqbu4bbrUs334DVB19uY1S28u2XG25YCyU4EXEGZ0mhwK841nV8a3AVbTf3cdblT1piODM3JMpbB40iMNO4Oq7DC2E7ThA2dGwpf25JdPh3H6dAE0uyLbo1Li3Tt0gA7yx3ztIt42uQybx0qIYPA31b2W01VX8dA1zQQ1M04IzSx3W6Vbj0jthqC44HuPW0s6lEq3bPixo0IzcUn3CkM5a3t5Aci2lVWB74fgxdM1248vE3NI4Uw3P8lDJ2t9U2w0dJ3bi4GdDFI3Wd4su3Gyv7c2aFfjg3qTEX62jzRvj4PCGNi2HAydl3OM49Q33u5pS1Uvytb1RV7gB0X9TrQ3e8RHY3qFXyp3MLTyP3YSCTh0C360f1gbNIv3qsE6b0JX3gz3JRDHg1ClwR13xBQ9g1CdTVf3apsGU0c4umf4YzWLw0anVhb0CzS9o2pY1Y719nY2A0GjWpt1TlYAj2KGBF829W9Ru0TMx2407WLwA0W5nMs0bZq9E42Z1j31UgX7d1xLCiV1iKeTt0H56pb1gfv5j4cSmA11EAWqy0TKtGL0oMcaM0rg9cn00UEvx1WhU3z0reNvF3Aurb63P0cn74bVzdI3YKx0X1Gf9SJ3NCDRT1uOg1l4JLvX23YI1Rw3aQBE73j4kKy48cPK62rDU0o2p9GcI0lUFaf29Alnx1hXr0J1H8eQr1DRogp0xoLCD11YJB53rMnNh3SiG352Kv9hC48MhZ91w3R0h1E4rE13u9ChB1fLe422B0gPs3ojkda0x6obm01hZLC0bJSobf 


Author: GalactusX31

As described in the title, are you tired of hoarding items that you no longer use or need? Don't you mind losing them because you're at a stage where you're swimming in resources?

This behavior is for you. Any item/component that is deposited within the structure's inventory will be dropped at the desired location (must be within 1 meter) and destroyed.

You will need:
  • Any building with M and I sockets. For example, 2x1 (2M)
  • Laser Turret (or any other turret)
  • Behavior Controller
  • Portable Transporter


How to set up:
  • P1 - specify the Drop Point
  • P2 - link to the target of the turret
  • The English text is already well-written. I made slight adjustments for clarity and consistency, such as using semicolons in lists where clauses are complete sentences.




[h3]Behavior Script:[/h3]

 DSC6X1PYats1BF4LF3Nayc00NENIo0knLCj2GrZkA0T4pcP3QgaQI10jY8o352GB60qu0vF4c2wfm3W0Ob91sF0Gn0fXZYt1gYCVp25yBRm1yXJSk3EmPw025pN851O2VZz191UJs2R3yf51sXJ1V1FOUea41iWFp4cyyUg2GXsON3ES9uM1lUePC34wAMp1vMY9o1Rwr952hEoOR1RLmft1TLDRi23QRTm2NqWVj08GbwU2TPZlv4R4FG50JefrU1t0JM80Pt6 


***

https://store.steampowered.com/news/app/1450900/view/4179973693303138120
https://store.steampowered.com/news/app/1450900/view/4014465139629487646
https://store.steampowered.com/news/app/1450900/view/4014464668722996007


https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Railgrade & Desynced bundle now available

Hello Operator,


Big news! We've teamed up with the cool folks over at Railgrade to cook up a Steam bundle just for you. It packs both Desynced and Railgrade, offering up a tasty 12% discount.

Already own one of them? No sweat, you'll still snag that discount on the other when you grab the bundle.

https://store.steampowered.com/bundle/40767/Desynced__Railgrade/

[h2]What’s Railgrade?[/h2]

Railgrade is all about mastering the art of railway logistics to revitalize an industrial colony. Construct extensive rail networks, manage trains and resources, and navigate through complex production challenges to bring prosperity back to a forgotten colony.

***

Our collaboration sprung from a shared vision of game design and a mutual respect between our development teams. As we got to know each other's work, we realized that fans of Desynced would likely enjoy the intricate planning and building challenges Railgrade offers.

So, if you’re already enjoying the strategic gameplay of Desynced, why not expand your managerial prowess to the railways of Railgrade? And if you’re new to both, there’s no better time to dive in and see where your skills take you.

Ready to explore new worlds and build new futures? Check out our bundle on Steam and start your dual adventure today!

Regular Update (Main)

Hello, Operators!


Hope you've been enjoying the Blight Update from a couple of weeks ago. We've been floored by the amount of feedback you've shared, and we're incredibly thankful for your active participation in shaping the game's future. With your insights lighting the way, we've pinpointed a few things that need tweaking. Let's dive into the fixes we've got lined up, all thanks to you!

Don't forget, leaving a Steam review is a fantastic way to back indie games. Whether you've spent time with Desynced and enjoyed it or found areas for improvement, we'd truly appreciate your feedback. Thanks a bunch!

https://store.steampowered.com/news/app/1450900/view/4121428166599762924

  • Fix for mining base mission getting stuck
  • Fixes for Human Explorer missions getting stuck
  • Fix for mission explorables spawning for non-player factions
  • Once a mission has been completed, don't show the mission location in the codec from other factions
  • Added fallback for solve instruction on unknown puzzles
  • Avoid a reservation for items on a source for a production order getting stuck when the requested amount gets reduced after the source has been assigned but before a carrier has picked up the items from the source
  • Increased repair cost of mining base
  • Added send to shared storage button


  • Unstealth when hacking
  • Disable stealth when repairing
  • Text fixups
  • Fix UI Lua error when clicking research in tech tree
  • Shield effect now disappears when depleted
  • Disabled flash on missile launcher effect
  • Damaged explorer texture update
  • Fix shield effect display for when loading an old save


  • Crash fix for resimulated items
  • Fix freeze with the unit teleporter
  • Crash fix when building gates


  • Fix for space elevator spawning on flat worlds
  • Fix for Explorer showing in the wrong location
  • Fix path finding not successfully finding all possible routes involving a complex portal network
  • When finding a path to a docked entity (or the target entity docks between move request and path finding), use the bounds of the garage as goal and not the last known bounds of the docked entity


  • Reduced Engineer Visibility
  • Fix unexpected inventory assignment when using the "Take All" button on Explorables




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https://store.steampowered.com/app/1450900/Desynced/


https://store.steampowered.com/news/app/1450900/view/3828684044956582755
https://store.steampowered.com/news/app/1450900/view/3709334846216987435