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Re-Simulator Challenge Complete!

We are excited to announce the successful conclusion of the Re-Simulator Rush Challenge! Participants were tasked with building the Re-Simulator as quickly as possible, and our winners have exceeded all our expectations. Honestly, we had no idea it was even possible to achieve such incredible speeds!

A heartfelt thank you to everyone who participated. We hope you all had a great time and look forward to hosting similar events in the future. It's wonderful to see our community come together, demonstrating such passion and determination in breaking each other's and their own records.



[h3]🏆 1st Place: ccmaster with his 34 factions, achieving a record time of 9:14

🥈 2nd Place: Vadymaus with a time of 15:39

🥉 3rd Place: Rocksaltz and his 30 factions, finishing at 15:57[/h3]




We will be contacting the winners shortly through private messages on Discord to deliver their well-deserved prizes.

We hope this challenge brought joy and excitement to our community. It's been a pleasure to witness the enthusiasm and competitive spirit of all participants. Thank you for making our community truly amazing!

https://store.steampowered.com/news/app/1450900/view/7053261470751103858?l=english

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Saturday Script Spotlight: Limited Production, Distribution, Deconstruction

[h3]Have a great weekend![/h3]

Our community manager Kerrigan has tested a new collection of Behavior scripts and is ready to share the best of them with you!

Today we're optimizing the base:

  • Setting up a deconstruction bot
  • Teaching a bot to deliver resources to two different locations
  • Limiting the production of resource-intensive items



If you're not sure how to approach Behaviors setup, we recommend starting with the very first post on this topic:

https://store.steampowered.com/news/app/1450900/view/3794905774846967399



Author: StS73

A multi-destructor script for bots with two deconstructors (Twinbot, Commander). Triggered by red signal or quick kill slots. Destroys two entities at once - helpful for destroying larger groups of buildings or robots.



[h3]Usage:[/h3]

  • Install two Deconstructors in the bot
  • Set up a Behavior Controller
  • Load the corresponding script (Multi Deconstructor Duo) into the Behavior Controller
  • Link P9 and P10 to the deconstructors (When using this on an early-game, single destructor bot, P9 and P10 can point to the same destructor target)

  • Link P1 - P8 to the targets that need to be deconstructed
    OR
  • Set "red" in the "Signal" field of the target that needs to be deconstructed




[h3]Behavior Script:[/h3]

 DSC1Hw1WrlV21BtI6f1gIvkS2SNYU33zSZgw2t7RSL48iLiC0sqES52kjGXQ3YlDLd1sGbq20Dt5eQ1aGxuT0KShQU2a6VA82OS4kT2OTNTA0WcYQU49qI594XIGGq2JYUEv2W4tnL19yeDM3wP2Mw44MZSJ0WNDEq4XxIFJ38Jkzy3ye1ux3UFNaz4Q2Zry3KcIoo1w1FXE1iMrXw1jYy5M4XMh1W0BBco11fEsbB0gQWfz39adNT3JZoVy2fE5kl3Sfkee0EeL2c0YZunc4S0IdX22q79U1BAWk93wFJ8s3JQCsa1TOPO32ey34109C2wy2nO2812xECma0yP9Nu0iBnaf00gXI31mvK6o0ccd9V3rZqyV3nCuTM1MspaO2DqUwV07WmDy2e8tkL1vLILq0dJSuf2nF09U0ZFoIy1evIYy3n4wmm1NDhzV2jNpex0M7t3f2uxlzd2EhgxK03s5gp1vkCzh05eJxu0Uwtqt0IYXe40j4vQ944LCeZ3fmgPz0SE8dS2jQVON3eyNsJ2V4O3223fEyz2WiWgI3ZhZ5l4WJoA42u3neA31EUUb3hND8U1NGZou3Maqmx12WlA20y7zta0As1DP4JXnpA0j4bE12on3m63bZ2JG2hD5Lu2lCUO61t5Maf1IdphB0wb9Kx3nJCYy1BHihS1X9I7I31OuIT1hkgJC0EE2qO1d05Dd4gRIB02FBcZn4277583LLutu3Z2Jv90ymSyv4CzRbl4Eh7uZ1jZpKE4WRwfZ4Xhn932k23Ty3pyBs418uqc21TfeB50O2H171ucdIQ2sYr3G4RCJgS2URacT0wjTBs2QzGWT1itGwE1Rit3j1cosPu1YnG7d3BzGeV436kTN1ONmdg3GqTiI2aZOmo3zkPvP1pWlvU3sUqd421eXv63W7NEC4R9fj32sxQnG3bLpGf3PS96L0mTtKG0ypnlH1JfA8K4WdEyP3YIG8R41GT1b0rLXrL2gYZ8X0dQIXe0m3Vh80faLEL3fQc0133pgO74bc1U31qpcCs1Mf6wC1EkDZG4e9B8I2TQRvY0CddwC13gUFz4VStlh3IUETd3K9YsY3R6vb42TGW 





Author: Disastrous Impact

As the title suggests this produces items only when they are below a limit in your faction inventory.

Ideal for the production of very draining items where having 100 in stock is good enough.
Typically Data Cubes. At early stages also High Density Frames.




[h3]Usage:[/h3]

The behaviour writes to "Visual" register and has 3 Parameter / Variables

Expected Total
- INPUT
- example: 40 Data-Cubes as upper limit

Faction Total
- OUTPUT
- example: Your faction has 42 Data-Cubes

Production
- OUTPUT
- Connect this to your Production Component eg. a Robotics Assembler
- Values : "Power off" icon or "Produce 5 of the items as described in Expected Total

Visual Register
- Displays current state (eg. "5x Data Cubes" or "Power off")



Tuning Potential:

The program utilizes "Wait Ticks" with the values "30" and "60".
It waits 30 Ticks if no production is needed
It waits 60 Ticks after setting production so that slower components get actually produced before running again.

If there were a "Wait for completing Production of 1 Item of type X" it would be nicer.


[h3]Behavior Script:[/h3]

 DSCEw2e1I400te0o10e0D1c2tUtj80XyDM82170oe1zLHjg2Qzy7D4GoU9m48gXSJ06hmCI3YJtdA0DkNX60hMU912327lO4StcTs4Aew844KE7Wb3LKMwH1bwQJv188sg81WugWA2BtDIP1qJUZA2QTeNO2szQxU3u1Hkf15lUEW389dw434c9um0Lzxp64FcL1N35kmdE4J8a0v1yqB4A2UTLCX32J2ui11ZZYt3ebMoE1LU2OP3WvFhe2ZyYX24dAvJL4ecvCk0yqior0LKH5U1D9ZXR3P3oDM0MDTPz35fxmg0UoJMQ3Q1sk63PkfJT0a8Vf21DTA543fsQez0nxzYW0G93hw2eNC6B1RY2Bs0Z3TOI3Ne1Dz16c6vL3qp27H0npJNK2lUuGj2WnCaD4SfDtW03D5pR2gfWD53Ag4Vo1yXinR1qOHYH4bDlNS3RYiSj1RpAJC2yV4un388B8J0Sf 




Author: PitchBlack

This script lets you Pick up from one location (bot or storrage) waiting until bot is full, then checking 2 other Storrages or bots and fills them up. Expandable for as many parameters as you can add. or by using signal logic.

Video Tutorial (English and German):


[previewyoutube][/previewyoutube]

[h3]Behavior Script:[/h3]

 DSCLk2gT53o1BX12p4Izo6S3XHRKR0ef8Vx0MsdXd2vqJM014wdqA1r7QSm3ErgD90KR8J006HppK1gyIFt2bIxOa2dnTuM1yz5IX4gRDg921zWxR4JXaal1Eo7UG4DOsPD1dn0jY2vxY4d1n13GX0yVgmi3lXBH53n0edQ3gh9wO0nVyBY2QiBmQ1Iz3tx2GZvQD1I9gex0zBwKX14bgt30eGKK11u7fDk04QVyH4RaZpm1dK6tS2VBkuu1e9Ard2Y0pjG2tkrwH26vHOn0HNtzL2SNtpQ20wI8B1GkIUM0PTpn71c7tdp3mHqBM165IbM07hmcG4gO9Gq1doSWs413pRZ2fc0Ba0Qb8FJ4KABzx3KUTmb0ZjfGs24VE2v4NxPl82jV4Dq47s5vG3bz6Bv0hRWTB2VqUFk34Ceit4cdW6J2uhHms14i2ov0BBQsV3d0yDC2hEwjk0l4VGL4J2dxf1K48qu30HmA40e8KKi0xvSPq2sh8LD1fQj8Y1jH1Ao4eFbAn4OawY209K 


* * *

Should you have any inquiries, don't hesitate to post them in the comments section. Additionally, make sure to explore our earlier collection in case you haven't seen it yet:

https://store.steampowered.com/news/app/1450900/view/3855706185299872234

https://store.steampowered.com/news/app/1450900/view/3808417211633108188

https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Wednesday Script Spotlight: Elevate Your Game with Behavior Scripts

Last time, we learned how to build a base that functions without buildings, and now it's time to learn how to operate with almost no bots!

And as a bonus, a simple and clear recipe for creating a Police-bot, which will add bright colors to your virtual world!



Author: StS73

Description: A high performance factory complex which moves ingredients and product by full stacks. Supports up to 30 production buildings. Works with both item transporters (late game) or portable transporters (early game). Works with all production components.

Usage:

  • Build a central 3x2 building (2M2S)
  • Install the following inside: Item Transporter (M), Medium Storage (M), Behavior Controller (I)
  • Surround it with 2x1 buildings (2M) and 2 Storage Blocks (24) as shown in screenshot 1
  • In each building, install the component that is necessary for the production of the desired resource. For example, a Fabricator
  • Reserve slots in the storage of each structure for all necessary input and output resources as shown in screenshot 2, to ensure there is enough space for each ingredient involved in the production.
  • Disconnect ALL buildings from the logistic network, except for the storage where the final resource (output storage) will be sent
  • Assign each Fabricator the product it should produce.

    Screenshot 1:





    Screenshot 2:





    [h3]Behavior script: [/h3]
     DSC29g1Z8YXY1IS1Xf3vka7E2apZGs4aL1Mg0MVML84FJYFB2xwV6T4Hu2UY0x4HPW1TzHqH0W6nu01CYgAv3IQ0X10Lctx12Php9M2GMzAF0ZCfjb0GtlOe0n1Ox70dkCxO3msqWI0wAWjO2SyzpD2SnnOI2sw8Pu3nxSVE35PUN04LoKli47PAQZ4FydTF41LLNZ38qQAj1V3Tj61m6kGC19SAvk1oxbc74H0Fka4WEpzL1QSnPY3y46FV1wzqCu0zvUH41M1k120vYvj20HsxES3CqbuJ2yPShs0DX13f0ej7QH1EctIF3S35dB04XRMG3umqbC0CwCGL0f9W4T0lJEm74KFiaw0eklzR4HsYUK3ezfXC2Lb0753PrRj31tz4hk1tK5wK0DFTZ61LR4Px2ptnqg1nMri60rF4Bj1zqwQS2dAcnF3qcy7V0g5OHA00GIa73lS09z3w0RA71I457Z2mNinl1I0nSL4Ssbh92u1oB52usb6o42VYvI3j0lhN1MPtoa2twlGs0CzJnv3JmvpC1A8FgG17Iq3c4dD7f11xCbzB0UO1EX0FjhR13yJ1I52nsQzW352nYc3YfDZ92f7ZrM0czUzx2jwRL03C0Uxf1vepTp1QqK420SyzAV438QYa1Ybw9V2TtCiL0P7sl40xZ11N2DKx771i6jDT2PwPBT0Gr3yd3idLSM3HI6ln2MMETr3SopJO2nURnT1w8XtD0aglOA3lr2J91kj5IY1O0p3h3DdVDp12Me813ZYzCm2wFZEo0PkG2B1l6BpW3SU5Su09GmC544LRqg2ASxoG2Iq96s0uAhfD0yIldT2QuRq02M2Df405LMhD3VcKBv3OOE5033Evkg1RTPmt4TE9rE2SLC4C220h1P0aoTqK0zfwkd1cDW9Y1Dwebc0v7Cki3eTVSv3xiTpD44QnBM3H5aDt1M8O363D9FAd0qSdNu2ZnEvr3G2xpW0BH2lV28TAAa2dUnP71PhgL30S82W84SFBfs1onkPr4RizlE2qukB24F1Am63jC7zM33mgK31gaf553ZW29E0O5ODH3e9g9C0zQlXz37vxKQ0Ig7Sz47Lao81XF1BJ01oEye2Iibwh0yY0Yu3sjLhS3ZrQfN1teFgj00w5EG3vm0PF11KSoY4aF1tL1EKA0h1jJWtz3SkjgK2DJSZz4Iw8S12DDDIz1m7QkW39gnzf44ydPX2mpv304KBYyM0xOmpS3wYe1J2McbkC2k0FIO1Dj42o2jzuhx35ozHx3pCtb031zwgC1RBOrl33hRK22dSCQy1kFzyn0YuIhn3UVqN103oSfR1Xf8800cBbUm1d4ffs3yPqAl019jAO1WNcxM3gDhMf0uln5o3YGmGW0E9TLZ2NRT8C2sxAsg40GI1N4IbtMt3jFDE40aJ2lw2Maoa89 


    Copy the behavior script into the behavior controller and link the appropriate structures for proper operation as described below:

  • P1 input storage
  • P2 output storage
  • P3 your product
  • All other slots are production buildings. Slots may be left empty.



Be aware that you need lots of resources to fill up all the ingredient slots in all your production buildings.






Author: Johan

Because you just found the Light Component and someone needs arresting.
Designed for direct link from P1 to the light register. P2 for when you have a Twinbot or multiple lights. P3 is the flashing speed of the lights. (I recommend a value of 2-3 which is approximately 0.4-0.6 seconds)



[h3]Behavior script: [/h3]

 hQ4CgIACAKZ1bmxvY2uib3AAgQYCAIACAKx2X2NvbG9yX2JsdWWiaWQAgAIACqNudW0AAapzZXRfbnVtYmVyom9wAIEGAgCAAgCrdl9jb2xvcl9yZWSiaWQAgAIACqNudW0AAqpzZXRfbnVtYmVyom9wAIECAgADpHdhaXSib3AAgQYCAIACAKt2X2NvbG9yX3JlZKJpZACAAgAKo251bQABqnNldF9udW1iZXKib3AAgQYCAIACAKx2X2NvbG9yX2JsdWWiaWQAgAIACqNudW0AAqpzZXRfbnVtYmVyom9wAIECAgADpHdhaXSib3AAANkwUDEgTGVmdCBMaWdodCwgUDIgUmlnaHQgTGlnaHQsIFAzIEZsYXNoaW5nIFNwZWVkpGRlc2MAkwDDw8KqcGFyYW1ldGVycwasUG9saWNlIExpZ2h0pG5hbWUA 


* * *

If you have any questions, please feel free to ask them in the comments. Also, be sure to check out the previous collection if you missed it:

https://store.steampowered.com/news/app/1450900/view/3808417211633108188

https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator

Nominate DESYNCED for the Sit Back and Relax!

Hello, Operators!


The Annual Steam Awards are here and we hope you’ll consider nominating Desynced in the Sit Back and Relax category.

This category is all about games that provide a soothing, engaging experience – a perfect match for what we strive to offer with Desynced.

If you enjoyed the calm buzzing of your growing base, a quiet flitting of your bots running around, and this feeling of "just... one more building", this is your chance to show your love. Nominating is easy, and every vote brings us closer to this esteemed acknowledgment.



Also, If you haven't done so already, we invite you to share your journey with Desynced by writing a review on Steam. Your insights help promote the game and guide fellow gamers in deciding if Desynced is their next adventure!

Take a moment, share your story, and help shape the future of Desynced.

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Challenge: Re-Simulator Rush

We're excited to invite all of you to participate in our competition. Push your strategic skills to the limit and show us how quickly you can build your way to victory!



Prizes: Steam Gift Cards of $50 for first place, $25 for second place, and $10 for third place.
*or closest regional equivalent in your region's currency.

We invite you to share screenshots of your results in a special Discord chat in the spirit of competition!

How to Participate:

  • Launch Challenges -> Challenge - Resimulator from the main menu.




  • Develop your base from scratch to the construction of the Re-Simulator.
  • Save your game — if you win, we’ll contact you to confirm the fair play (no mods, etc).
  • Send us your contact information and time through the form Please provide valid contact details; we may need them for your save-file or if you win a prize.
  • We will select three winners. The winner will be the one who takes the least amount of time to build the Re-Simulator.


ATTENTION: The use of any mods is prohibited! We will only select a winner among players who use the original game without mods!

We will accept your entries until 12:00 CET on Monday, November 27. Winners will be selected on Wednesday, November 29, and announced during the Developer Stream on Twitch. (Previously, the contest end date was Friday, November 24, but we decided to extend it to give more players a chance to participate and play over the weekend)

Get ready, set your strategies, and may the fastest builder win! GO!


https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/