1. Desynced
  2. News

Desynced News

Techtonica & Desynced bundle now available

Hello Operator, We've put together a new bundle for you!


We've teamed up with the Techtonica crew to present a bundle featuring both of our games.

Secure both Techtonica and Desynced on Steam at a 12% discount. Benefit from the 'Complete The Set' bundle deal – even if you already own one game, you'll receive the discount when purchasing the other through the bundle.

[h2]What’s Techtonica?[/h2]

Techtonica is a first-person factory automation game set beneath the surface of an alien planet. Work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.

* * *

Once upon a time... at TGS, Paul and Joey bumped into each other. They discovered a mutual admiration for each other's games as they talked.

The idea was born: “If we like each other’s games, our players probably will too!” If you’re reading this you may have already bought Desynced, but you can still get the discount on Techtonica. If you haven’t tried either one yet, what are you waiting for?

https://store.steampowered.com/bundle/35493/Techtonica__Desynced

Minor Patch 10th October 2023

A small patch update with many small fixes based on feedback from the last big update.

Fixes:
- Fixed grid coloring for slopes
- Small Optimizations
- Fixes for Logistics network
- Rare crash fix
- Updated models
- Fixes for behavior lua errors
- Fix for missing polish characters in some fonts
- Fixed rare crashes related to multi-carry orders and building upgrading
- Fixed building upgrading sometimes not returning all items
- Made sure old deployers don't error and eat buildings
- Next Idle button only goes to bots on the logistics network
- Fix for input bindings on unknown keycode characters (like Czech keyboard numbers)
- Two more fixes for rare crashes related to building upgrading and multi-carry orders

Additions:
- Flash deploy base icon on first day
- Add 'switch' behavior instruction
- Add one time use text to deployer tooltip
- Add text field to notify instruction

Quality of Life Update (October)

Hello Operator!


A huge shoutout to our dedicated community – we've made most of the improvements below in response to your valuable feedback and suggestions. We've introduced enhanced components and intuitive behaviors; let's explore the latest enhancements and features.

[previewyoutube][/previewyoutube]



  • AOE Repairer Component. Now it's possible to repair units and buildings within a designated area simultaneously, rather than sequentially as before.




  • New Storage Block (16). In addition to the existing Storage Blocks of 8 and 24 slots, we've introduced an intermediate option with 16 slots for items.




  • Fullscreen Map. Press 'M' to expand the mini-map to full screen.
  • Click on components to exclude them from construction. When copying a building with 'C' and assigning a build task with 'V', you can now omit specific components (e.g., radar, fabricator). The building will then be constructed without them.
  • Next Idle Unit button. A new button beside the mini-map lets you cycle through idle units, ensuring none are overlooked or left without tasks.




  • New Behavior commands: GetItem, LoopInventorySlots, LoopIngredient, Separate / Combine, Enable/Disable Transport Route
  • Count Item instruction without an input item will now count all items
  • Added Get Stability, Lock (opposite of Unlock) instructions
  • Count Item now has a dropdown to be able to count reserves
  • Added Polish translation




  • Power Transmitters can draw from batteries in certain situations.
  • Tweaks to recipes and Battery limits.
  • Allow order carriers to multi-carry for nearby targets if the item source and type match. Now, the bot can pick up multiple items needed for construction or transportation at once, rather than transporting them one by one.




  • Get ingredients instruction now works with tech. Previously limited to items and units, it can now fetch ingredients for technology, aiding in preparing for future research.
  • Booster modules now require power
  • Allow transport route to pull items without STORE register set
  • Added more parameters for reserved/unreserved stacks/space to Loop Inventory Item
  • Rock now has 8 item slots․ Doubling from the previous four for enhanced storage flexibility in the Rock unit.






  • Show line when selecting units when clicking specific registers (similar to dragging)
  • Deployer now uses a register instead of the large deploy button
  • Added more logistics information to unit/building tooltip
  • Hovering over an item slot with a reservation shows an indicator of where it is coming from




  • Redid video and input options menus
  • Right clicking on EDIT button in behavior list allows pasting behavior to all selected unit and updating all behaviors with the same name




  • Holding down CTRL while pasting a building blueprint will try to upgrade any underlying buildings. Upgrade resources will be delivered and any surplus stored in the new structure's storage, if available.






  • Added UI Lua functions (UI.FindWidget, UI.FindWidgets, UI.GetRegisteredLayoutString, UI.SetRegisteredLayoutString, UI.GetRegisteredLayoutClass, UI.SetRegisteredLayoutClass)




  • Fix for using the plateau filter
  • Fixed being able to drag items where it shouldn't have been possible. Yep, from now on, you'll need to always use a satellite for that, folks :)
  • Fix for error when shutting down while retrieving news
  • Fix for invisible rock on plateau
  • Fixed walls on slopes
  • Fixed some visual flickering on distant LOD shadows
  • Proper selection windows for Produce Unit and Place Construction
  • Fix for HDR settings
  • Registers with multiple units selected work properly now




  • Removed some ELAINE popup dialogue
  • Can place Walls near cliff edges
  • Optimizations (Fog, Orders)
  • Recipe and stat tweaks


Your active participation and feedback have been instrumental in shaping the development of our game. If you haven't already, we warmly invite you to join our cozy community on Discord.

It's a great place to share thoughts, meet fellow players, and stay updated on all things DESYNCED.

We value each and every one of you and look forward to continuing this journey together!

UPD: Hotfix for black screens affected select lower end video cards.

Desynced Showcases at Poznan Game Arena, Oct 6-8!

We're showcasing Desynced at Poznan Game Arena this week!

Heading to Poznan for the Game Arena this weekend? We hope you will visit us to play Desynced and ask us your questions in person at Booth 17. We'll be delighted to demonstrate the game and share details about recent updates.

Exciting news for our Polish players: Desynced will soon be available in Polish! Attendees of Poznan Game Arena will get a first glimpse of the game in their native language.

Looking forward to some chill and fun conversations with you all. See you in Poznan!




https://store.steampowered.com/app/1450900/Desynced/

Regular Update 29th September 2023 (Experimental)

Experimental Build 0.1.11540

[h2]New Features:[/h2]

  • Add AOE Repairer Component
  • Added Storage Block (16)
  • Added Fullscreen Map
  • Allow clicking on components that you wish to skip on a construction site
  • New Behavior commands GetItem, LoopInventorySlots, LoopIngredient, Seperate/Combine, Enable/Disable Transport Route
  • Count Item instruction without an input item will now count all items
  • Hovering over an itemslot with a reserveration shows an indicator of where it is coming from
  • Add Next Idle Unit button
  • Added more logistics information to unit/building tooltip
  • Right clicking on EDIT button in behavior list allows pasting behavior to all selected unit and updating all behaviors with the same name
  • Holding down CTRL while pasting a building blueprint will try to upgrade any underlying buildings



[h2]Modding:[/h2]

  • Added UI Lua functions (UI.FindWidget, UI.FindWidgets, UI.GetRegisteredLayoutString, UI.SetRegisteredLayoutString, UI.GetRegisteredLayoutClass, UI.SetRegisteredLayoutClass)



[h2]Fixes[/h2]

  • Fix for using the plateau filter
  • Fixed being able to drag items where it shouldnt have been possible
  • Support order carrier to do a multi-carry order for multiple nearby targets if the source and type of item are the same
  • Optimizations (Fog, Orders)
  • Show line when selecting units when clicking specific registers (similar to dragging)
  • Power Transmitters can draw from batteries in certain situations
  • Tweaks to recipes and Battery limits
  • Fix for error when shutting down while retreiving news
  • Deployer now uses a register instead of the large deploy button
  • Rock now has 8 item slots
  • Fix for invisible rock on plateau
  • Removed some elain popup dialogue
  • Get ingredients instruction now works with tech
  • Recipe and stat tweaks
  • Registers with multiple units selected work properly now
  • Booster modules now require power
  • Fixed walls on slopes
  • Can place walls near cliff edges
  • Fixed some visual flickering on distant LOD shadows
  • Allow transport route to pull items without STORE register set
  • Redid video and input options menus


Previous updates:
https://store.steampowered.com/news/app/1450900/view/3649659707857117707?l=english
https://store.steampowered.com/news/app/1450900/view/3663169144652554244?l=english
https://store.steampowered.com/news/app/1450900/view/3646280012026318801?l=english