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Desynced News

Strategize Your Gaming: Join Steam's Strategy Fest!

From August 28th to September 4th at 10 am PACIFIC time, the gaming community is in for a treat on Steam – The Strategy Fest. A plethora of strategy titles will be showcased, bringing together both seasoned veterans of the genre and curious newcomers. Strategy games unite in one spot, making it effortless for enthusiasts to spot their next favorite title. As you explore, you'll find that a select few offer demo versions or festival deals, subtly enhancing the fest's allure.

[previewyoutube][/previewyoutube]

If you've been waiting for a sign to dive into that game you've been eyeing or share new game experiences with friends, this is it!

Like many of you, we're ardent fans of the strategy genre and are stoked to discover titles we've had on our wish-list but never got around to. But of course, as a part of this vibrant community, we're also adding our own splash to the fest.

We're beyond excited to see you at the Steam Strategy Fest. Let's celebrate the brilliance of strategy games together, and savor its magnificence and diversity!

Tested in the Experimental Branch. Now available in the game!

Last week, we launched the Experimental Branch, and it has greatly assisted us in testing new features, while also giving many of you the chance to try out different changes firsthand and share feedback with us.

This has been immensely helpful in development, and we're grateful for your active participation! As a result of that testing, we have rolled dozens of small fixes and tweaks into the main game. We’ve also added a few larger changes in as game settings, so players can customize their games.

[h3]In the last week, we added the following to the main version of the game:[/h3]

  • Non-depleting Nodes. We received feedback that some players wanted to focus more on base-building without needing to expand to find new resources. We hear you! Now, you can start a new game with this option enabled. The largest resource spots in this mode are infinite. This opens up vast possibilities for base development!




  • The ability to disable minigames. Among our players, there are those who don't want to be distracted by puzzles. Now, you can find a toggle in the game settings.




  • No Danger Mode. We've added the option to start a new game without any alien bugs at all. This option is available alongside the hostility settings when starting a new game.


Please note that by choosing the game mode without bugs, you won't be able to obtain certain resources that are exclusively harvested from them. These resources may be necessary for specific development branches. However, we've added this mode for those who would like to play in a completely non-aggressive environment.

Also, based on community feedback:

  • Added a Gamma slider
  • Right-click on a Behavior in your library to upload to all selected units
  • Allow cross-region matchmaking


A detailed list of all recent changes can be found in our patch notes:

https://store.steampowered.com/news/app/1450900/view/3663169144641930467?l=english
https://store.steampowered.com/news/app/1450900/view/3646280012026318801?l=english






Minor Update 23th August 2023

0.1.11263 (23rd August 2023)
  • property set the signal value on loop signals match instruction
  • add coordinate to place construction instruction


0.1.11256 (23rd August 2023)
  • Instruction set_num now supports coordinates
  • Support coordinate entry in the world tab
  • Allow ctrl multi select in Control Center
  • Added extra warnings to Unit tooltip
  • Fixes for blight extractor
  • Foundations now have 1 HP


0.1.11247 (22nd August 2023)
  • Fixes for move_away and pasting
  • Fixes for visibility modules not matching description
  • Clear all store orders when store register changes


0.1.11241 (21st August 2023)
  • Add set_coord and for_signal_match instructions
  • Fix for hidden components on blueprint tooltip
  • Deployer component is now multi use
  • Orders tab defaults to selected unit


0.1.11236 (21st August 2023)
  • Copy blueprint field when copy pasting units/buildings
  • Show which buildings are currently researching a tech in the tooltip
  • Fix for in-game menu memory leak
  • Fix for certain assets not packaging


0.1.11228 (20th August 2023)
  • Fix for Loop Signal when it cant read the signal from a wall
  • Fix for a crash having the game open for a few hours while looking at the blight
  • Fix for old broken prefabs
  • Fix for Produce Unit when you have a behavior without a frame specified


0.1.11221 (20th August 2023)
  • Fix for deployment warning in infinite resources mode
  • Fix for swapping resources on a miner without clearing the reserve
  • Deployer will no longer acquire the unit its on itself into nothingness
  • Fix for pooping blight gas
  • Text and translation fixes
  • Blight extraction now counts as mined in item graph
  • Give back the pre-converted rewards for deconstructed/pooped units/items
  • Fix all slots in the entity option
  • Removed defaulting to "self" in Unit Type instruction as we cant yet differentiate between empty and passed as parameter
  • Dont make turret stop behavior movement
  • Dont detect self as enemy
  • Loop entities range treats infinite as visibility range
  • Fix for lua error when selecting certain units
  • Changed particle anomaly tooltip to show its unobtainable right now
  • Bug attacks only attack factions that have a logged in player
  • Behavior fix for calling a subroutine inside for-loop body
  • Don't clear variable when exiting loop
  • Fixed showing peaceful mode in in-game stats
  • Delayed updated of Orders window so it doesnt stall the game
  • Dont allow pasting building blueprints onto bots by default (save winter from himself)
  • RGB light component
  • Text input for faction colors
  • IsA and GetType instructions
  • Right click on a behavior in your library to upload to all selected units
  • Allow Enter (Accept keybinding) as default accept action in a bunch of windows
  • Thumbnail view of prefabs in build menu and register selection
  • Produce instruction to produce units from blueprints
  • Also show range of reserved drones in inventory

Minor Update 18th August 2023

Fixes/Changes:
  • Allow removing robot version of the human factory
  • Allow cross region matchmaking
  • Portable transporter doesn't take power anymore
  • Recipe adjustment for wire/cable
  • More freedom to build on larger slopes
  • increased draw rate of capacitors
  • Adjusted Mine Instruction
  • Allow Ping instruction to take a coordinate
  • Allow add/sub/mul/div math instructions to accept coordinates
  • Default to lower graphics settings
  • Give back full amount for components and allow consumption of materials
  • Fixed crash from reservations failing in a very edge case
  • Twinbot miner fixes
  • Add pings on minimap when called from behaviors
  • Aggressive bug spawning changes
  • Unlock a bug tech properly
  • Fixed Anomaly sometimes turning hostile on its own
  • Resource counter when deploying with infinite rich nodes


Additions:
  • Infinite Mining mode
  • Disable minigames
  • Added instruction to loop through entities with signal
  • Added instruction to Get Location of an entity
  • Gamma slider
  • No bugs new game option
  • Cheat button to turn bugs back to passive
  • Recipes to some blight tech missing them

Introducing the Experimental Branch

Hooray! It's been a little over a day since the launch of the game in Early Access, and we had a great first day.

This was possible thanks to your unwavering support and eagerness to provide us with feedback! From the very start, we've noticed a high level of online engagement and average playtime, and we read every single review.

At the same time, we've also been focusing on the development of the game. We've already prepared the first patch and introduced the option for you to switch to the experimental branch of Desynced, where the latest innovations will be available from now on.

Currently, the patch has been deployed exclusively to this branch. After thorough testing and evaluation, we will decide how these ideas integrate into the main version of the game. If you're adventurous and curious, feel free to test it out!

[h3]Patch notes:[/h3]

Fixes:
  • Corrected "Mine Instruction" errors
  • Enabled removal of the robot version in the human factory
  • Addressed a crash stemming from reservations failing under very specific conditions
  • Cross-region matchmaking now supported


Changes:
  • Introduced "Infinite Mining" mode (community suggestion)
  • Minigames have been disabled (community suggestion)
  • Greater flexibility and freedom in building capabilities
  • Boosted draw rate for capacitors



The main aim of the experimental branch is for the bravest and most inquisitive among you to get a first-hand experience of the latest game changes and share your impressions with us.
Additionally, you can share your experiences within the community.

[h3]How to activate the experimental branch:[/h3]
  • Right-click on Desynced in your Steam library
  • Properties -> Betas -> Beta Participation -> Experimental Branch


Please note that if you want to return to the regular version of the game, you'll need to switch back to 'None' in this menu.