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Desynced News

Best Wrong Answers

Happy May 1st! Today, we're revealing the correct answers from around the world forlast week's preview image of a new component. The correct answer was...all of them! It's amazing how accurate you all were. Check out these exclusive in-game shots of the component in action!

Top secret preview screen!

Hey Desynced players! Here's another look at an updated feature! We've improved the behavior editor! This super top secret screen (that you should totally NOT share on Discord) shows off renamable parameters, a reorganized instruction list layout, and a handy search box for instructions. Can't wait for you to try these updates! Are you feeling the hype?

Happy Monday!

We're hard at work planning to do a stream soon to show off a bit more of the current state of the game and some of the modding system, with maybe a couple other surprises. Watch this space for details!

For today's preview image we have a quiz for you to answer in ⁠the comments : What does this large component do? Wrong answers only!

NEW visual preview

It's been a busy couple of months! Here's another little taste of what's to come!

Besides the new visuals, we have been hard at work on some of the feedback we received from the demo: Library folders, Behavior editor UI improvements + new instructions, filters for units view, Full blueprint editor, Logistics network changes, and much, much more. This is on top of expanding out the tech trees and story elements we had already planned. We have also separated out the tutorial from the main game scenario to better help guide new players who need it. These are really just the first iterations and these systems will continue to be improved but with each task we are closing in on a potential release date!

Ch..ch..ch..ch...changes♪

Hello everyone! Hope all of you are hearty and hale! We've been hard at work since Next Fest preparing for Early Access release. We are finally ready to show off some of the changes we have made.
Check this out:
The landscape is no longer two flat planes but has multiple levels which has ramifications for gameplay. One big point is those one lane ramps up to the plateau are now history!
Also, a big milestone for us as we have hit 10,000 commits, so we officially made it to version 0.10000! Well done to the team for all their hard work and thank you all for your support!
Stay tuned for more!