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Next Fest DESYNCED Dev Stream

Just playing around in the demo and chatting, feel free to ask questions! We will be going over how the basics of the game work, future plans, and maybe even some simple behaviors

Demo Patch Notes Feb 6th

Changes:
- Added Alt-RightClick to copy unit settings, Shift-RightClick to paste onto existing unit
- Added right-click menu on the logistics network button with extra logistics options
- Added tutorial popups and 'Disable Tutorials' game option
- Added foundations under walls and beacons
- Added more internal slots to buildings
- Added start/stop of behavior controllers with multiple units selected
- Added 'Infected' and 'In Power Grid' radar filters
- Added [REDACTED]
- Increased health of buildings
- Slightly increased richness of early game resources
- Show batteries in the power view
- Show firing rate of weapon components in tooltip
- Keep the missing ingredient value of a production component while it is producing multiple
- Reduced ingredient requirements of some items to improve production/order throughput
- Reduced spawn of scouts in explorables
- Doubled foundation speed boost to 20%

Behaviors:
- Added new 'Move Unit (Async)' as well as directional move instructions
- Put movement instructions into separate category
- Handle dropped items in 'Check free space for item' instruction
- Added 'Construction' option to 'Unit Type' instruction
- Removed visual effect of 'Move Away (Range)' instruction
- Fix 'Drop Off Items' to not give too many items to a construction site
- Improve how amounts are handled in 'Request Item' instruction
- 'Mine' instruction and miner component register accepts dropped items

Fixes:
- Avoid rendering issues when travelling more than 40,000 tiles away from the starting location
- Network stability improvements
- Fixed a crash in path finding
- Fixed a crash when quickly manually feeding multiple item stacks to a construction site
- Fixed a crash when pressing ALT-F4 during loading
- Codex text and graphics improvements

Steam Next Fest and Demo Status

Greetings to all! Due to popular demand and ELAIN's ever-helpful advice, Desynced will be participating in Steam Next Fest from February 6th to February 13th 10AM PST! Not only will the demo remain up for the duration, we'll be pushing a small update to show those already following us some changes we've made. Great time to jump back in! Tell your friends who haven't played yet! Tell your Bots and Bugs to wishlist it!

Q: What the heck is Next Fest?
A: It's a "multi-day celebration" of upcoming games on Steam. See the official details here

Q: Will the demo still be coming down at some point?
A: Yes, but not before Next Fest ends and we will announce it before it happens as detailed here.


Q: What does this mean for Early Access launch?
A: We're not ready to announce a date just yet. You only get to participate in one Next Fest before release, though, so...probably sooner than you think!

Q: Will my save from the demo still work?
A: We're doing everything we can to make this possible!

Bad Apple, live in-game!

We wanted to highlight a video today by Thom, who has never touched the Desynced modding tools before but was able to make this cool video! It's a custom scenario in LUA that runs in real-time! We can't wait to see what the community can come up with! Feel free to share it on your social media![previewyoutube][/previewyoutube]

*Update* Public Test Server now Closed!

*Update* The public test server is now closed. Thanks everyone who helped us test!



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For the next couple of days we're running "Stage Test Server" to test the limits
of how many people can be in the game before it starts lagging, etc. The theoretical limits have yet to be tested (can we get to 999 players??). Feel free to join, open factions, start a new base together, lock your factions and play alone, etc and keep it connected!

Get and/or start the Demo, and then join "Stage Test Server"! Your cooperation is much appreciated!