Major Patch - Hotfix#4 is Live
[p]Hello everyone![/p][p]We’re back with an update![/p][p]This update brings multiple gameplay fixes, UI improvements, and technical optimizations based on community feedback and internal testing. [/p][p]As always we recommend verifying your gamefiles after update, as sometimes updates may not download correctly and cause game anomalies.[/p][p]Here's what's new:[/p][p]Gameplay & Mechanics[/p]
[/p][p]More updates and new features coming soon![/p][p][/p][p]All the Best,[/p][p]The Underground Garage Team[/p]
- [p]Fixed collision issues with the car lift, including final refinements to interaction zones.[/p]
- [p]Resolved problem where players could repair a car from the wrong station.[/p]
- [p]Achieving required horsepower now reflects correctly in gameplay progression.[/p]
- [p]Fixed logic for closing Blackline A70 car doors after lift interactions.[/p]
- [p]Improved animation logic by relocating certain Blueprint casts from Tick to BeginPlay.[/p]
- [p]Fixed cases where ghost hierarchy state was not exited after full disassembly.[/p]
- [p]Fixed multiple issues with hierarchy exit checks and null references.[/p]
- [p]Increased ambient sound volume and expanded it across the entire map.[/p]
- [p]Added race failure message if player finishes worse than 1st place.[/p]
- [p]Improved layout of the mechanic item details panel.[/p]
- [p]Fixed multiple translation issues and added missing localizations.[/p]
- [p]Reworked wrapping logic for quest descriptions and UI text.[/p]
- [p]Unified translations for quest 4 and associated UI elements.[/p]
- [p]Updated UI strings for sticker placement and rear bumper parts.[/p]
- [p]Fixed issues with stickers (decals) on bumpers and improved painting logic.[/p]
- [p]Only materials using proper CarPaint shaders will now receive paintable tags.[/p]
- [p]Fixed painting logic for Nexa Cloud A23 rear bumper and applied correct version stickers.[/p]
- [p]Fixed rendering of placeholder text in the repair station when not hovering.[/p]
- [p]Improved visual feedback when parts are disassembled from painting hierarchies.[/p]
- [p]Major map optimization: better initialization logic for multiple map sections.[/p]
- [p]Improved minimap performance and responsiveness.[/p]
- [p]Reduced UI overhead by optimizing reward replay timing and update checks.[/p]
- [p]Fixed missing race icons and invisible player indicators from long distances.[/p]
- [p]Added Rewards[/p]
- [p]Removed leftover debug print strings.[/p]
- [p]Fixed missing junkyard marker.[/p]
- [p]Cleaned up some blueprint logic and redundant script references.[/p]
[/p][p]More updates and new features coming soon![/p][p][/p][p]All the Best,[/p][p]The Underground Garage Team[/p]