Major Patch - Hotfix#2 is Live
Hi everyone!
We’re back with a round of hotfixes!
Thank you for your continued support, patience, and all the valuable feedback you’ve shared with us. We're actively working on improving the driving physics and making the experience better for everyone.
You can share your thoughts about current driving physics over there:
https://store.steampowered.com/news/app/1452250/view/505078250120151781
As the game is still in Early Access, please remember that bugs and issues may still occur. We truly appreciate your help in reporting any problems you come across—it helps us a lot!
Keep the feedback coming—we’re here and listening!
[h3]Changelog – 29.05.2025[/h3]
Bug Fixes
Previous Hotfix from Yesterday:
[h3]Changelog – 28.05.2025[/h3]
General Fixes & Improvements
Performance & UI
Inventory & Item Data
New & Updated Features
Miscellaneous
We’re back with a round of hotfixes!
Thank you for your continued support, patience, and all the valuable feedback you’ve shared with us. We're actively working on improving the driving physics and making the experience better for everyone.
You can share your thoughts about current driving physics over there:
https://store.steampowered.com/news/app/1452250/view/505078250120151781
As the game is still in Early Access, please remember that bugs and issues may still occur. We truly appreciate your help in reporting any problems you come across—it helps us a lot!
Keep the feedback coming—we’re here and listening!
[h3]Changelog – 29.05.2025[/h3]
Bug Fixes
- Car Hierarchies - Fixed component installation order and resolved invisible model bugs
- Wheel System - Crash fixes for placing/removing wheels and loading old saves
- Engine Assembly - Fixed flywheel mounting while on engine lift
- UI Issues - Fixed widget icons overlapping cars during tracking
- Fixed engine assembly functionality that wasn't working properly from scratch
- Fixed missing customization options that should have been available
- Added random rims to missions
- Updated UI player icon to black for better map visibility
- New diagnosis view for sandblast and repair stations
- Localization updates for UI and quest texts
- Some fixes may require restarting affected missions
- Report any issues through official channels
Previous Hotfix from Yesterday:
[h3]Changelog – 28.05.2025[/h3]
General Fixes & Improvements
- Fixed 130 error crash issues.
- Fixed wheel in diagnosis.
- Fixed crash when building your car from scratch.
- Fixed crash related to selling multiple items in a short time.
- Crash fix related to quest 7.
- Fixed bindings issues.
- Fixed delivery teleport.
- Fixed quest 7 and quest 7 screw logic, additional retest.
- Fixed build invisible hinges.
- Fixed missing code for nested wheel items.
- Fixed minimap icon.
- Fixed missing coil springs item data.
- Fixed engine placement update in car statistics.
- Removed flywheel before removing engine (text update).
Performance & UI
- Increased frame rate cap, disabled smooth frame rate.
- Further improved frame rate cap, disabled smooth frame rate in additional areas.
- Set reflector lights dynamic emission to 1. Added safeguard for reverse lights turning on.
- Updated Stop Lights Balance.
Inventory & Item Data
- Fixed inventory not reloading whole equipment when selling parts.
- Fixed prices for basic rims and matching wheel assets.
- Fixed wheel prices from nested item summaries.
- Fixed st02 frame price.
- Updated and validated RollCage and hierarchy for various items (ST01, ST05, ST32).
- Updated itemData, now working as intended.
- Updated translations.
New & Updated Features
- Implemented a new algorithm for procedurals.
- Added ability to build your car from scratch.
- Fixed invisible hinges during build.
- Updated quest logic and final quests.
- Removed primitive component in material assignment methods in favor of uMeshComponent.
- ECU indicator bug fixed. Now deletes save when loading with bug.
- Added/updated engine put/remove updates for car statistics.
Miscellaneous
- Minor ini file updates.
- Various code and content cleanup.