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Underground Garage News

STEAM FEST - WHAT'S IN DEMO?

Hey everyone,

We’re stoked to bring you the demo version of our game, loaded with awesome features and content to give you a sneak peek of the full experience!

Quests
- 5 Main Missions
- Endless Side Quests

Vehicles and Customization
- 6 Cars, 3 Engines
- Painting System with 100+ Stickers

New Features
- Minimap
- Performance Tab in Mechanic Mode

Enhanced User Experience
- New Main Menu
- Two Cinematics Added
- Revamped Garage

Get ready to explore, customize, and immerse yourself in the demo!

And just a heads up: because we’re still working on full optimization, the demo needs a graphics card that's at least a 2060 to run.
Remember to put down your graphic settings from EPIC to lower options.

See you in game and on our discord!

Steam Underground Live Stream Announcement

Hey everyone,


We're going live on Steam Underground during Steam Fest!

🎉 Come hang out with us, check out some gameplay, and chat with the devs. It's going to be epic!

And don't forget to add Steam Underground to your wishlist!

Free demo COMING UP

Hey everyone!


Guess what?
We have some news to share with all of you! This June, Underground Garage will be a part of the Steam Next Festival.

What does this mean for you? You’ll have the chance to try out the Underground Garage demo completely for free!


Mark your calendars: the Steam Next Festival is running from June 10 - 17, 2024.

This is an opportunity for you to get a firsthand look at all the game features we've been working on.
We can’t wait for you to see how the game looks and to hear your feedback.


For now, check out our newest progress in the video update:

https://youtu.be/UwuLrq0-fs8


~ Your Underground Garage Team

May Alpha Update

Hello everyone!

A quick rundown of new features and improvements in "Underground Garage" Alpha on Steam, build
5114:

1. Damage System:
- Car parts will be damaged when in contact with environment.

2. Garage Hub:
- We can now move cars between parking, delivery zone and garage. Can be used by pressing placeholder "GarageHub" near garage entry or by APP.

3. Driving Camera:
- We changed behaviour of camera during driving, mainly during turns and when on reversed.

4. Quests:
- Uber Quest is now live, preview can be accessed after second tutorial mission.

5. Cars:
- We added new car - Nexa 115 and two new engines - I6 and V6.

6. UI:
- Added APP to manage Garage Hub, Shop, Inventory and others. Can be accessed by pressing TAB.
- We changed Journal, Inventory and Shop, though look is still not final.
- Added notification system, right now game will notify player if: car cannot by driven (lack of major components) or new quest is available.

Fixes:
- We fixed cars not spawning in traffic.
- Few crashes in Mechanic Mode.
Optimalization:
- +30 fps on High/Epic settings on tested machines.

Known Issues:
- Occasional incorrect driving behavior when below 30 fps.
- Some car elements cannot be painted correctly.
- Inconsistencies in the UI.

Current Priorities:
- Expanding notification system - more information for player during gameplay.
- Adding more quest content - we are finishing few key features that will allow us to add more quest content.
- Fixing all car parts to be properly painted.
- Finishing the UI to the final state.

Alpha is currently open to our most active community members on Discord.

Cheers,
Underground Garage Team

April Alpha Update

Hello everyone!

The latest update for "Underground Garage" Alpha on Steam, build 4622, introduces a variety of new features and improvements:

1. Mechanic Mode:
- Fully operational mechanic mode allows players to change parts, each influencing driving physics.
- Available cars: Hotch Rider 1965, Blackline A70, Zuma ZET JR-3, Foryx Bull HI, and Nexa Cloud A23.

2. Paint Mode:
- Cars can be painted and customized with stickers. Stickers can be rotated (using buttons 'e' and 'q') and resized (using scroll).

3. Open World Map:
- The entire planned district is accessible to players, though still under refinement.
- NPCs are visible and interactive within the map.

4. Driving Mechanics:
- Driving physics are simcade-style, dependent on the car parts' statistics.

5. Quests:
- A Tutorial quest is fully functional.
- Procedurally generated quests are available after completing the Tutorial, focusing on car statistic tuning, accessible through the Journal (button 'J').
- Time Trial Race, currently in testing, is available near the Deb garage.

Known Issues:
- Occasional incorrect driving behavior, as it is still being polished.
- Some car elements cannot be rendered correctly.
- Inconsistencies in the UI.

Current Priorities:
- Resolving issues with car traffic which is currently too bug-ridden.
- Optimization efforts to ensure stability at 30fps on gaming computers at Epic quality settings.
- Development of a questline featuring various types of quests, primarily focusing on improving car AI.


Alpha is currently open to our most active community members on Discord.

Cheers,
Underground Garage Team