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Underground Garage News

Dev Diary #9

Hi,

So much has happened in the last two weeks - I hope you have been waiting impatiently! ;) We promise to return to our weekly dev diaries - last week we focused on physics and optimization so there wasn’t really anything to show :)

Here’s what we’ve got this time:

  • Matching accessories, spoilers, neon lights and a complete interior









  • Welder, additional clocks, fender flares, a few models of tools for the workshop









  • New accessory models



  • Final metallic colors







  • All parts for one of the cars are finally finished - after your suggestions that a bit more visual tuning could be done :)



  • UV maps of one of the damage maps



  • We have started work on the surroundings of your garage, where you will be able to test your cars. It’s a strong work in progress, we only started the day before yesterday :)








And driving - weeks of hard configuration, but driving is super fun :)
NOTE: This is from works on vehicle physics. We have not implemented the final car model, textures, and the driving surrounding is also a test one. Soon we will show you driving the target car on the route around the garage :)

https://youtu.be/sHNiSe9KtnI

and a little bonus from our graphic artists :)







Any ideas on what else we should add? Stay tuned!
Oh, and don’t forget to add Underground Garage to your Steam wishlist!
Marcelina xxx


Dev Diary #8

Hi guys!

How’s everyone doing? We’ve been real busy recently as we’re currently focusing on preparing the next playable version for testing! We want the next version to have a nice visual tuning, the ability to drive a car around your garage and first missions!

Here’s the work in progress:

  • Working on driving physics - the driving is starting to look really nice, you can also drift a little bit ;)



  • Materials refinement (directional dissolve and matte plastic) - we are constantly refining them to make it as realistic as possible!





  • Refining the light in the garage and garage optimization





  • Adding visual tuning elements to cars - we’ve decided to add more elements such as neon lights, audio, various gear knobs, etc.






Any ideas on what else we should add? Stay tuned!
Oh, and don’t forget to add Underground Garage to your Steam wishlist!
Marcelina xxx


Dev Diary #7

Hi everyone!

Another year has come to an end, hopefully this one will be a lot better for all of us. And what better way to kick it off than with a brand new dev diary? We know that you’ve been waiting quite a while since the last one!

Here’s what we’ve got:

  • Track width



  • Radio socket



  • Matching the spoilers







  • Mask covers



  • Finishing the car body



  • Radio designs



  • New version of cast iron with damage
  • New version of the Metallic paint with damage





  • Engine stand


In addition, we're currently analyzing the information collected during alpha tests, fixing bugs and conceptually working on missions, the realness of the game, and we're also running physics tests.

Any ideas on what else we should add? Stay tuned!
Oh, and don’t forget to add Underground Garage to your Steam wishlist!
Marcelina xxx


Dev Diary #6

Welcome back everyone!

Hope you're all doing great! We all know that Christmas is all about joy, giving and family. On that note, we're giving you - our amazing community, a good dose of information on what's been done so far this week. Hope you like it!

Here’s what we’ve got:

  • Improving the available car models
  • Works on new car lighting
  • Works on new garage lighting
  • Works on physics and optimization















  • New sports car body



  • New car body





  • Front bumper
  • Wipers
  • Headlights
  • Viper spoilers blend shape
























Wishing you all an amazing time spent with your loved ones in the upcoming days!
Oh, and don’t forget to add Underground Garage to your Steam wishlist!
Marcelina xxx


Dev Diary #5

Hi everyone!

Another week, another development diary! We've been working real hard for the past week and can’t wait to show you what we’ve come up with. Hope you like it just as much as we do!

Here’s what we’ve got:

  • Fixes for the Alpha version cars
  • Physics and controller tests
  • Rendering fixes




  • Working on the rear seat
  • Boot lining
  • Steering wheel and seat designs








  • Windshield glass material with sliding and rotating cracks
  • Turbo modeling for every engine
  • Various gearbox variants for rear and front drive










Any ideas on what else we should add? Stay tuned!
Oh, and don’t forget to add Underground Garage to your Steam wishlist!
Marcelina xxx