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Creative Showcase - The Midwestern Grain Belt - VOTING PERIOD

[h2]Where do I vote!?[/h2]

Voting is done via this Google Form! (We do not track emails or google accounts!)

Voting concludes at Noon CET on Friday October 8th.


[h2]How the Voting works[/h2]
Voting is simple. You have a total of three votes, each with a different weight.
Each entry can receive one of your votes max, and each weight of vote (5, 3, 1 points) can only be given once.

The winner will be determined by the total amount of points every entry got. In case of a tie, we will compare who has more 5 point votes (3 point votes if those tie as well, and 1 point votes if THOSE tie as well). Should both entries receive the same amount of votes of each weight, they will share the tied place.



๐Ÿ’›Screenshots by Melian Amanodel via Creative Showcase 1

๐ŸŒป Patch 0.2.1.0 (0.2.1b1) - Pipette and Lock Tools



๐Ÿงช Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.

๐ŸŒป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.

This is a small patch only incorporating the lock and eyedropper / pipette tools for creative mode. It has been on beta for a while and is stable. We will release the second part of 0.2.1 on the beta branch soon (probably next week), but decided to push the new creative mode tools on our stable branch sooner to improve your creative mode experience and give you better tools to create submissions for our Creative Showcase.

    Creative Mode
  • ๐ŸŒป added pipette tool to clone specific tiles from the already placed ones
  • ๐ŸŒป added lock tool to lock the top tile on the stack, which enables you to keep placing the same tile as often as you like


๐Ÿšจ WARNING for upcoming Beta Builds - Backwards compatibility ๐Ÿšจ
The upcoming Beta builds for 0.2.1b2 as well as 0.3.0b1 will not be backwards compatible to older builds. This means you will not be able to transfer a session from a newer Beta Branch back to the older Main Branch. Please only stay in the Beta Branch if you are not planning to switch back to the current Stable Branch during those Updates. This only affects savegames that have been created, or opened and subsequently saved in either 0.2.1b2 or 0.3.0b1. Of course, when the new updates come to the main branch you can switch to it without problems.

๐Ÿ’› Screenshots by Melian Amanodel & TDN_Mike via the Creative Showcase on Discord

Creative Showcase Winners and new Theme Announcement

New Theme Announcement


The theme for the second Creative Showcase is The Midwestern Grain Belt.
Show us your ever-flowing wheat fields inspired by the american midwest and its corn and wheat fields!

[h3]Creative Showcase Duration[/h3]
This Showcase will run from September 27th until October 8th. Results will be announced on October 11th.

September 27th - October 4th (Noon CET) - Submission Period
October 5th - October 8th - Voting Period

[h3]How to submit an entry[/h3]
Taking part in the creative Showcase is as easy as uploading your screenshot to Steam and linking it in a reply to this post.
Alternatively, you can submit your entry on our Discord.

[h3]Rules[/h3]
The Team at Toukana decides on an interesting Theme, which may or may not work in conjunction with new or recent content. The announcement happens on a monday around noon CET. From there, you get a week or two to enter your screenshot of a creative world that adheres to the announced Theme. After the submission period ends on monday, voting will commence on tuesday and remain open until friday afternoon CET. On the following monday, winners and a new theme will be announced.

Everyone gets to vote. When voting, you get three votes, worth 5 Points, 3 Points, and 1 Point respectively. After Voting concludes, we will add up all points and whoever has gotten the most points will win. In case of a tie, the highest amount of 5 Point votes will decide. If those tie as well, the higher amount of 3 Point votes will decide the winner. If those tie as well, the 1 Point votes decide. If all numbers match, it will be a confirmed Tie.

YOU MAY USE THE BETA BRANCH FOR OTHERWISE UNAVAILABLE FEATURES LIKE THE PIPETTE AND STACK LOCK (or potential new tiles)

River Scene Showcase Winners


๐Ÿฅ‡ FIRST PLACE - Kitaelia (1673 Points)


๐Ÿฅˆ SECOND PLACE - Germanchrisss (679 Points)


๐Ÿฅ‰ THIRD PLACE - Solosolid (568 Points)


[h3]All other Entries[/h3]

TDN_Mike


Aralestra


lediandary


Cabe Bedlam


cocoiv


betabug64


Yorozuya


Stoneeeeemo


hazey


.applecore


Melian Amanodel


A big Thank You to all participants of the first Creative Showcase. We hope to see more from all of you!



๐Ÿ’› Screenshots by showcase winner Kitaelia via Discord

Creative Showcase - River Scene - VOTING PERIOD

Two weeks ago, we started our first Creative Showcase as a way to allow our more creatively inclined Romantikers to show off their skills, as it is hard to put Creativity on a Highscore list.

We announced this in our Gamescom Retrospective Post, but let me quickly recap the idea and rules for everyone:
The team here at Toukana decides on a interesting Theme, that may or may not work in conjunction with new tiles, or features that recently have been added, and announces it on a monday. From then, you get a week or two to submit a screenshot of a creative world that adheres to the announced Theme. After that period, we will have a couple days worth of having you, the community, voting for which screenshot you think fits the Theme best and/or looks the best, all in all taking place over two to three weeks.

The winner then get announced on a monday, alongside the next Theme. There is no prize to be won other than bragging rights.

[h2]The Voting[/h2]
As our first Showcase comes to a close, it is now time to commence voting for the best looking RIVER SCENE, however you want to interpret that. The vote will run until Friday, 2pm CET. We will announce the winners alongside the new Theme on Monday.

You can VOTE VIA THIS GOOGLE FORM (We do not track any google account data or email addresses)

You get a total of three votes, each worth a point value (5, 3, 1). An Entry can only receive one vote per voter, so you can not give all 9 points to a single entry. At the end of the Voting period, we will add all points, and whoever gets the most will win that Showcase.


๐Ÿ’› Screenshots by Spiff & Dom via Discord

Gamescom Retrospective

Creative Mode Update

Two weeks ago, with Gamescom kicking off, we released the first update of our 0.2 update cycle. With it, we added the long awaited Creative Mode, in which you get to build the landscape of your dreams without the pressure of your Tile Stack running out, having to chase Quests or High Scores.
To aid you in getting the kinds of tiles you need, you can adjust the probability of the different GroupTypes spawning on a tile. Don't want any rails? no problem, just turn them off by setting their probability to 0!



Furthermore, to allow for maximum creativity, we have added a new Save Load System, allowing you to play multiple Creative and Classic games at the same time. No longer will you have to backup, or abandon, your currently running Classic game with that Personal Best in order to start a fresh run. Lastly, we made a bunch of Performance Optimizations, which should make the game run better for everyone. Load times, especially for large maps, has been improved as well.

We have updated our Roadmap accordingly, and you can find it in the original road map news post here on Steam:
https://steamcommunity.com/games/1455840/announcements/detail/2972920842745736375

Dev Q&A

During Gamescom, we have held a Developer Q&A. You can find it on Youtube:
[previewyoutube][/previewyoutube]

We are also looking into adding it to our rotation of videos shown on the Store Page.
That said, all of us enjoyed the Q&A very much and we are interested in doing another one at some point, as well as semi-irregular streams that are just us hanging out, playing Dorfromantik, and potentially answering a couple questions, but there are no concrete plans yet.

Gamescom, Indie Arena Booth, and Contests

At Gamescom, we were part of the Indie Arena Booth, courtesy of Ubisoft Entrepreneurs, due to winning their Newcomer Award at Ubisoft Indie Camp. We enjoyed the Indie Arena Booth a lot, gave an interview on their stream and presented the Trailer for the new Creative Mode exclusively with IGN. We saw increases across all metrics, so we would like to thank all of you for supporting us!
We also ran two Contests - One was a good old "Highscore Chase", while the other promoted the Creative Mode. We also updated our Demo for the Event and had a limited availability window for it during Gamescom.

What's Next for Dorfromantik?

There is a lot coming up for Dorfromantik, most notably starting in November, our brave Developers Luca, Sandro, Timo, and Zwi will be busy working on their Master Theses, and as such Development will slow down well into the new year but we will probably give you a reminder closer to them starting to shift away from development. We are working hard on Content for you guys, so there won't be a three or four month long gap without new content.

[h2]Upcoming Content[/h2]
We have a bunch of interesting things lined up. We are not yet done with Creative Mode, Performance, and there's still balancing to be looked at for the 0.2 cycle! We are currently testing a Pipette Tool for Creative Mode, alongside a mechanism to lock your stack which effectively let's you clone the currently active tile.
What is not coming (for now anyways) is any form of a Tile Library or Toolkit to build/select the exact tile you need. It simply does not fit into our current scope leading up to November, we are still interested in exploring that, though!
More control over probabilities, and potentially additional sliders for as of yet unavailable probabilities and rates, will be coming to Creative Mode. We are also aware of UI/UX issues and aim to improve on those, especially the Main Menu and Game Mode selection. Also on the list, better feedback; Both visually, and via audio.

For the balancing issues, we plan on communicating the Perfect Placement mechanic better, as that is a core mechanic and we have not been giving it the love it needs as such. Timo is working hard on tools to help us visualize and understand progression in sessions better, tile frequencies, Stack Size compared to Score compared to placed Tiles, so we can start tweaking values, add potentially missing Tile Presets and more. A general discussion about Mechanics in Classic Mode is also happening internally, and how we can make things more interesting, scale better, and how we might be able to reuse a feature or two we implemented for Creative Mode and whether that would make sense to do.

Oh, and if we somehow can manage, we would love to implement the Undo Button before Novembers shift to Uni work. Obviously, no promises here, but it would take a big weight off our shoulders.

[h2]Community Stuff[/h2]
Last, but not least - Community!
As mentioned above, we enjoyed our Q&A stream and would love to do more streaming in some form or another, though we need a bit of planning time how exactly we would do that.

Starting this week, we will also have a (bi-)weekly Creative Showcase Contest on both Steam and Discord. Every (other) week, we will present you with a theme and you get to build some beautiful landscapes and dioramas. The submission phase lasts for a week, from monday to monday, and starting on tuesdays the whole community will get to vote their winners.
Currently, we do not plan to have prizes beyond bragging rights, so it is all in good fun!
You can find more info in our Steam Discussions Creative Showcase subforum.


We hope you did enjoy Gamescom as well, wishlisted some awesome upcoming games, and enjoyed our latest content update! We also like to thank you well in advance for sticking with us through what will be a very content-light time starting in November - We know that regular updates are important for everyone to not get burnt out or lose interest, and Dom will try his best to keep you entertained during that time!

So long, stay romantisch!

๐Ÿ’› Screenshots by Spiff & Tio via Discord