[Test branch] Update: New element: Stoneman, and experience optimization
Bug fix: After the Royal Knights returned to the barracks, they were directly transferred to the player's handyman
Optimization: The problem of children not being active in receiving beauty pills
Optimization: When the inventory of a certain item reaches the minimum limit and is prohibited from being sold, the carriage will no longer transport items to the trading table
Optimization: Residents with brave talents and training will be given priority to join the army
New function: Change the giant tree into 4 types, and drop gem fragments or wisdom gems when withering
New function: Wisdom gems can summon "stone men" (similar to the elves who never leave)
Optimization: When automatically enfeoffing nobles, give priority to sending older ones, and keep at least two male members of the royal family
Optimization: The problem of children not being active in receiving beauty pills
Optimization: When the inventory of a certain item reaches the minimum limit and is prohibited from being sold, the carriage will no longer transport items to the trading table
Optimization: Residents with brave talents and training will be given priority to join the army
New function: Change the giant tree into 4 types, and drop gem fragments or wisdom gems when withering
New function: Wisdom gems can summon "stone men" (similar to the elves who never leave)
Optimization: When automatically enfeoffing nobles, give priority to sending older ones, and keep at least two male members of the royal family