Synchronize the test branch to the main branch: New gameplay: Diplomacy
This version mainly adds diplomatic gameplay
There are also some experience optimizations, as follows:
Optimization: Nobles can get books from the treasury
New function: New letters: Through intermediaries, sign private trade agreements with traders to obtain preferential prices
New function: When the population exceeds 100, the king begins to levy taxes
Optimization: Include per capita GDP in the statistical curve
Art optimization: Update the bed texture and install curtains for the big bed. Updated the textures of facilities such as the trading table and the Titan Altar
Value adjustment: The building materials returned by demolishing buildings are prohibited from being doubled by the lord
BUG repair: After the crystal ball is damaged, it will still work, and sometimes the fainted enemy will be judged as a threat
Value adjustment: Limited to sailors only by dwarves
Optimization: Allow items to be moved directly from the barracks to the treasury
Value adjustment: When the enemy soldiers are generated, the training degree is maxed out
New function: "Basic diplomatic gameplay:
When the player attacks the village, the enemy's allies will send reinforcements to support (if there is a "non-aggression" treaty with the player, no reinforcements will be sent)
The player's attack on other lords will cause the treaty to automatically expire
After the player signs a military alliance treaty with other lords, the player can go to their castle and request reinforcements"
New function: Based on the diplomatic gameplay, complete the production of the main plot of unifying the world
Value adjustment: In the main plot, during the final impact of the barbarians, it is prohibited to switch maps to avoid fighting
BUG repair: For fixed-line carriage stations, when using the attribute brush to batch copy attributes , which will cause the line of the carriage station to be reset
There are also some experience optimizations, as follows:
Optimization: Nobles can get books from the treasury
New function: New letters: Through intermediaries, sign private trade agreements with traders to obtain preferential prices
New function: When the population exceeds 100, the king begins to levy taxes
Optimization: Include per capita GDP in the statistical curve
Art optimization: Update the bed texture and install curtains for the big bed. Updated the textures of facilities such as the trading table and the Titan Altar
Value adjustment: The building materials returned by demolishing buildings are prohibited from being doubled by the lord
BUG repair: After the crystal ball is damaged, it will still work, and sometimes the fainted enemy will be judged as a threat
Value adjustment: Limited to sailors only by dwarves
Optimization: Allow items to be moved directly from the barracks to the treasury
Value adjustment: When the enemy soldiers are generated, the training degree is maxed out
New function: "Basic diplomatic gameplay:
When the player attacks the village, the enemy's allies will send reinforcements to support (if there is a "non-aggression" treaty with the player, no reinforcements will be sent)
The player's attack on other lords will cause the treaty to automatically expire
After the player signs a military alliance treaty with other lords, the player can go to their castle and request reinforcements"
New function: Based on the diplomatic gameplay, complete the production of the main plot of unifying the world
Value adjustment: In the main plot, during the final impact of the barbarians, it is prohibited to switch maps to avoid fighting
BUG repair: For fixed-line carriage stations, when using the attribute brush to batch copy attributes , which will cause the line of the carriage station to be reset