Test branch synchronized to trunk: New features 3 new flower pots and new plants
This version mainly adds three new flower pots and corresponding cultivable plants.
There are also a lot of optimizations and bug fixes, as follows:
Optimization: Parameter setting interface, you can set to enable the continuous tracking function (after the tracked resident dies, automatically switch to track another resident of the same profession)
BUG fix: The problem that the banquet table cannot invite cave dwellers
BUG fix: The problem that the banquet table does not transport items during the banquet
Optimization: Add settings, when the noble population is less than N, it will not automatically go out for marriage and become a governor
Value adjustment: Dark Altar and Light Altar, after unlocking, will no longer refresh in the wild
Optimization: Waiters of different types of service facilities are not shared, improving the controllability of waiter work arrangements
Optimization: Turntable displays cumulative income
Optimization: Ranking list adds turntable cumulative income ranking
BUG fix: Sometimes after the traveler finishes playing the turntable, the betting number displayed above the head does not disappear
Value adjustment: All races are not judged as "doing work they don't like" when they act as handymen
Optimization: Work allocation interface, showing the racial composition of handymen
Value adjustment: Reduce the vegetables and fruits required for vegetable and fruit salons
Optimization : When soldiers patrol automatically, it is forbidden to attack worker ants
Optimization: When soldiers patrol automatically, they will actively attack enemies along the way
Optimization: After the bed is bound to the facility, when performing automatic migration to change the worker profession, it is forbidden to change the profession of sailor, coachman, soldier and prophet
Optimization: After manually closing the door, the crystal ball is also forbidden to open
BUG repair: After reading the file, the crystal ball will not automatically open the door when there are no monsters nearby
Optimization: When the stone man falls to the ground, he will be rescued and restored to the "Heart of Wisdom"
BUG repair: After the enemy cavalry is knocked down, the mount dropped is a very small cub
Optimization: Carriage line transportation supports one carriage station to transport forage to other carriage stations or pastures
Optimization: The workers of the mill are changed to exclusive and not shared with each other, so that production is more stable
New function: Add three larger sizes of flower pots and corresponding plants
Optimization: On the world map, the player's icon point needs to be changed to a house
Optimization: Noble training plan and governor selection plan, plus racial restriction settings
BUG fix: The red dot on the blueprint button does not disappear after clicking
BUG fix: The problem that the ice cellar does not work after setting the porter exclusive
Value adjustment: Villages occupied by monsters can be upgraded to a maximum of 3 levels from being unable to upgrade
BUG fix: The problem that the automatic purchase limit of a single item set in the trading table will become invalid after reading the file
BUG fix: The progress of ancient text deciphering cannot be saved across files
Optimization: In the game of deciphering ancient texts, the card flipping is cancelled, and only different glyphs of the same word need to be clicked continuously
BUG fix: Fishing pier, when no large box or free transport carriage is built, the fish is not shipped out
Value adjustment: Throne storage space increased to 100,000
Optimization: When the waiter is not on duty at the inn, passengers can also check in by themselves
Optimization: Passengers check out before leaving to improve the utilization rate of inn beds
Value adjustment: When transporting by carriage, items weighing more than 1 are calculated by quantity. Items with a weight less than 1 are calculated by weight. Let the carriage transport as many items as possible at a time
Optimization: Planting trees and flower pots can produce mushrooms and onions
Optimization: Record the mine information associated with the cell in the archive
There are also a lot of optimizations and bug fixes, as follows:
Optimization: Parameter setting interface, you can set to enable the continuous tracking function (after the tracked resident dies, automatically switch to track another resident of the same profession)
BUG fix: The problem that the banquet table cannot invite cave dwellers
BUG fix: The problem that the banquet table does not transport items during the banquet
Optimization: Add settings, when the noble population is less than N, it will not automatically go out for marriage and become a governor
Value adjustment: Dark Altar and Light Altar, after unlocking, will no longer refresh in the wild
Optimization: Waiters of different types of service facilities are not shared, improving the controllability of waiter work arrangements
Optimization: Turntable displays cumulative income
Optimization: Ranking list adds turntable cumulative income ranking
BUG fix: Sometimes after the traveler finishes playing the turntable, the betting number displayed above the head does not disappear
Value adjustment: All races are not judged as "doing work they don't like" when they act as handymen
Optimization: Work allocation interface, showing the racial composition of handymen
Value adjustment: Reduce the vegetables and fruits required for vegetable and fruit salons
Optimization : When soldiers patrol automatically, it is forbidden to attack worker ants
Optimization: When soldiers patrol automatically, they will actively attack enemies along the way
Optimization: After the bed is bound to the facility, when performing automatic migration to change the worker profession, it is forbidden to change the profession of sailor, coachman, soldier and prophet
Optimization: After manually closing the door, the crystal ball is also forbidden to open
BUG repair: After reading the file, the crystal ball will not automatically open the door when there are no monsters nearby
Optimization: When the stone man falls to the ground, he will be rescued and restored to the "Heart of Wisdom"
BUG repair: After the enemy cavalry is knocked down, the mount dropped is a very small cub
Optimization: Carriage line transportation supports one carriage station to transport forage to other carriage stations or pastures
Optimization: The workers of the mill are changed to exclusive and not shared with each other, so that production is more stable
New function: Add three larger sizes of flower pots and corresponding plants
Optimization: On the world map, the player's icon point needs to be changed to a house
Optimization: Noble training plan and governor selection plan, plus racial restriction settings
BUG fix: The red dot on the blueprint button does not disappear after clicking
BUG fix: The problem that the ice cellar does not work after setting the porter exclusive
Value adjustment: Villages occupied by monsters can be upgraded to a maximum of 3 levels from being unable to upgrade
BUG fix: The problem that the automatic purchase limit of a single item set in the trading table will become invalid after reading the file
BUG fix: The progress of ancient text deciphering cannot be saved across files
Optimization: In the game of deciphering ancient texts, the card flipping is cancelled, and only different glyphs of the same word need to be clicked continuously
BUG fix: Fishing pier, when no large box or free transport carriage is built, the fish is not shipped out
Value adjustment: Throne storage space increased to 100,000
Optimization: When the waiter is not on duty at the inn, passengers can also check in by themselves
Optimization: Passengers check out before leaving to improve the utilization rate of inn beds
Value adjustment: When transporting by carriage, items weighing more than 1 are calculated by quantity. Items with a weight less than 1 are calculated by weight. Let the carriage transport as many items as possible at a time
Optimization: Planting trees and flower pots can produce mushrooms and onions
Optimization: Record the mine information associated with the cell in the archive