[Test branch] Experience optimization 2025-4-13
Value adjustment: Increase the priority of the task of counting silver coins in public baths
BUG repair: When the traveler does not sell clothes, the traveler does not buy anything
Optimization: Press the Enter key to close the window
BUG repair: The eggs eaten by children before they grow up (eggs eaten by children are not considered raw food) are judged as raw food after they grow up
Optimization: In the list of residents, the militia and soldiers in the profession are displayed separately
Value adjustment: The manufacturing time of tools and clothes is doubled
Optimization: When there is a handyman of a race who is good at a certain profession, the dwarf of that profession is automatically replaced
BUG repair: The setting of prohibiting engaging in professions that are not good at is not effective in some cases
BUG repair: When prisoners are generated through God mode, they are not added to the prisoner list in the cell
Value adjustment: The effect of dark cuisine causing summer nights to not sleep is also effective for prisoners
Optimization: In the turnover box supply mode, it can be set to be lower than the percentage before replenishment
Value adjustment: After the ranch animals are full, if the proportion of cubs exceeds 20%, the animals will stop giving birth
Optimization: Free carriages can loot enemy camps
Value adjustment: The upper limit of weapons and equipment dropped by enemies (dead or captured) is high-level weapons or armor, and there is a high probability that they are damaged
Value adjustment: Soldiers of non-hostile forces will not drop weapons and equipment when they die
Value adjustment: Summoned hired soldiers will not drop weapons and equipment when they die
Value adjustment: The group damage attack of silverfish will decay by 90% in the order of being hit
Optimization: In the online empire village mode, all seeds and animals are unlocked by default
BUG repair: When the traveler does not sell clothes, the traveler does not buy anything
Optimization: Press the Enter key to close the window
BUG repair: The eggs eaten by children before they grow up (eggs eaten by children are not considered raw food) are judged as raw food after they grow up
Optimization: In the list of residents, the militia and soldiers in the profession are displayed separately
Value adjustment: The manufacturing time of tools and clothes is doubled
Optimization: When there is a handyman of a race who is good at a certain profession, the dwarf of that profession is automatically replaced
BUG repair: The setting of prohibiting engaging in professions that are not good at is not effective in some cases
BUG repair: When prisoners are generated through God mode, they are not added to the prisoner list in the cell
Value adjustment: The effect of dark cuisine causing summer nights to not sleep is also effective for prisoners
Optimization: In the turnover box supply mode, it can be set to be lower than the percentage before replenishment
Value adjustment: After the ranch animals are full, if the proportion of cubs exceeds 20%, the animals will stop giving birth
Optimization: Free carriages can loot enemy camps
Value adjustment: The upper limit of weapons and equipment dropped by enemies (dead or captured) is high-level weapons or armor, and there is a high probability that they are damaged
Value adjustment: Soldiers of non-hostile forces will not drop weapons and equipment when they die
Value adjustment: Summoned hired soldiers will not drop weapons and equipment when they die
Value adjustment: The group damage attack of silverfish will decay by 90% in the order of being hit
Optimization: In the online empire village mode, all seeds and animals are unlocked by default