Synchronize the test branch to the main branch
Optimization: For the task of moving turnover boxes, the handyman is now the porter
Optimization: The public bathhouse can be rotated
Optimization: When online, the host still maintains online in the background after reading other files, and other people can still interact online
New features: Online gameplay: Add Empire Village Management gameplay
Value adjustment: Increase the priority of the task of counting silver coins in the public bathhouse
BUG repair: When the traveler does not sell clothes, the traveler does not buy anything
Optimization: Press the Enter key to close the window
BUG repair: The eggs eaten by children before they grow up (eggs eaten by children are not considered raw food) are judged as raw food after they grow up
Optimization: In the resident list, the militia and soldiers in the profession are displayed separately
Value adjustment: The manufacturing time of tools and clothes is doubled
Optimization: When there is a handyman of a race that is good at a certain profession, the dwarf of that profession is automatically replaced
BUG repair: The setting of prohibiting people from engaging in professions they are not good at is not effective in some cases
BUG repair: When generating captives through God Mode, the problem of not adding them to the prisoner list in the cell
Value adjustment: The effect of dark food causing summer nights to stay awake also applies to prisoners
Optimization: In the turnover box supply mode, you can set the supply to be lower than the percentage
Value adjustment: After the ranch animals are full, if the proportion of cubs exceeds 20%, the animals will stop giving birth.
Optimization: Free carriages can loot items from enemy camps
Value adjustment: The upper limit of weapons and equipment dropped by enemies (dead or captured) is high-level weapons or armor, and there is a high probability that they are damaged
Value adjustment: Soldiers of non-hostile forces die and do not drop weapons and equipment
Value adjustment: Summoned hired soldiers die and do not drop weapons and equipment
Value adjustment: The group damage attack of silverfish decays by 90% in the order of being hit
Optimization: In the online empire village mode, all seeds and animals are unlocked by default
Optimization: Some materials in the online empire village cannot be moved out for use
Optimization: The turnover box adds a porter worker setting
BUG repair: The pop-up window sometimes responds to the enter key as "Close" instead of "Confirm"
BUG repair: The problem that residents lose heat very quickly at the moment when the winter drought ends
Value adjustment: When it is minus 10 degrees or colder, the heat loss rate of residents is twice that of minus
Value adjustment: The interval between ant nest refreshes is extended in proportion to the number of refreshes.
Value adjustment: Allows ant nests to be moved to the mountain.
BUG repair: The ant nest migrates to the mountain by itself, forming a pit that traps itself.
Optimization: When there are many believers, the upper limit of faith points can be increased, up to 50.
Optimization: Worker ants summoned by the bug statue will also actively return to the nest or build a nest.
Value adjustment: Added the 10th level configuration of the ant nest.
Optimization: When there is sugar in the ant nest, the newly generated ants will maintain a friendly relationship with the player (not attacking each other).
Optimization: Refresh the summary information of each king every year in the online game.
Optimization: After the online emperor appoints an operator and is approved, the information in the village list will be refreshed immediately.
BUG repair: The problem that the online letter "Heavy Order" does not disappear when it expires.
Optimization: The turnover box can receive excess items cleared from the shelf.
New function: In the fixed route mode, the carriage can be further set to transport goods or carry passengers.
Optimization: When soldiers are stationed, they will only fight within 3 squares of the stationed position and are prohibited from running too far.
Optimization: Caves have been added with a setting that only couples of childbearing age can be used.
Bug fix: The problem of poisonous bees breeding too fast, normally one generation per year.
Optimization: The books on the pulpit are triggered to be transported in only when the planned inventory is less than 80%.
Optimization: The positioning button in the notification of a small group of enemies starting a raid can be used to cycle between the enemy and the target position.
Bug fix: After the dock bound to the merchant ship is dismantled, it cannot dock when returning to the map and immediately goes out to sea.
Bug fix: In the bed with childbearing age priority, the noble immediately changes the bed after giving birth to a baby, causing the whole family to sleep on the floor.
Bug fix: When automatically replenishing manpower, the replenishment is not based on the occupational ranking.
Bug fix: When copying farmland, the upper limit of farmers' positions is changed before it is built.
Bug fix: The problem that residents sometimes rescue fainted residents in the secret room from a distance.
Bug fix: When rescuing a fainted resident, the yellow line indicating the task sometimes does not disappear.
BUG fix: When switching maps, due to a program error, the target map's enemies do not spawn, but can be occupied instantly
Optimization: The public bathhouse can be rotated
Optimization: When online, the host still maintains online in the background after reading other files, and other people can still interact online
New features: Online gameplay: Add Empire Village Management gameplay
Value adjustment: Increase the priority of the task of counting silver coins in the public bathhouse
BUG repair: When the traveler does not sell clothes, the traveler does not buy anything
Optimization: Press the Enter key to close the window
BUG repair: The eggs eaten by children before they grow up (eggs eaten by children are not considered raw food) are judged as raw food after they grow up
Optimization: In the resident list, the militia and soldiers in the profession are displayed separately
Value adjustment: The manufacturing time of tools and clothes is doubled
Optimization: When there is a handyman of a race that is good at a certain profession, the dwarf of that profession is automatically replaced
BUG repair: The setting of prohibiting people from engaging in professions they are not good at is not effective in some cases
BUG repair: When generating captives through God Mode, the problem of not adding them to the prisoner list in the cell
Value adjustment: The effect of dark food causing summer nights to stay awake also applies to prisoners
Optimization: In the turnover box supply mode, you can set the supply to be lower than the percentage
Value adjustment: After the ranch animals are full, if the proportion of cubs exceeds 20%, the animals will stop giving birth.
Optimization: Free carriages can loot items from enemy camps
Value adjustment: The upper limit of weapons and equipment dropped by enemies (dead or captured) is high-level weapons or armor, and there is a high probability that they are damaged
Value adjustment: Soldiers of non-hostile forces die and do not drop weapons and equipment
Value adjustment: Summoned hired soldiers die and do not drop weapons and equipment
Value adjustment: The group damage attack of silverfish decays by 90% in the order of being hit
Optimization: In the online empire village mode, all seeds and animals are unlocked by default
Optimization: Some materials in the online empire village cannot be moved out for use
Optimization: The turnover box adds a porter worker setting
BUG repair: The pop-up window sometimes responds to the enter key as "Close" instead of "Confirm"
BUG repair: The problem that residents lose heat very quickly at the moment when the winter drought ends
Value adjustment: When it is minus 10 degrees or colder, the heat loss rate of residents is twice that of minus
Value adjustment: The interval between ant nest refreshes is extended in proportion to the number of refreshes.
Value adjustment: Allows ant nests to be moved to the mountain.
BUG repair: The ant nest migrates to the mountain by itself, forming a pit that traps itself.
Optimization: When there are many believers, the upper limit of faith points can be increased, up to 50.
Optimization: Worker ants summoned by the bug statue will also actively return to the nest or build a nest.
Value adjustment: Added the 10th level configuration of the ant nest.
Optimization: When there is sugar in the ant nest, the newly generated ants will maintain a friendly relationship with the player (not attacking each other).
Optimization: Refresh the summary information of each king every year in the online game.
Optimization: After the online emperor appoints an operator and is approved, the information in the village list will be refreshed immediately.
BUG repair: The problem that the online letter "Heavy Order" does not disappear when it expires.
Optimization: The turnover box can receive excess items cleared from the shelf.
New function: In the fixed route mode, the carriage can be further set to transport goods or carry passengers.
Optimization: When soldiers are stationed, they will only fight within 3 squares of the stationed position and are prohibited from running too far.
Optimization: Caves have been added with a setting that only couples of childbearing age can be used.
Bug fix: The problem of poisonous bees breeding too fast, normally one generation per year.
Optimization: The books on the pulpit are triggered to be transported in only when the planned inventory is less than 80%.
Optimization: The positioning button in the notification of a small group of enemies starting a raid can be used to cycle between the enemy and the target position.
Bug fix: After the dock bound to the merchant ship is dismantled, it cannot dock when returning to the map and immediately goes out to sea.
Bug fix: In the bed with childbearing age priority, the noble immediately changes the bed after giving birth to a baby, causing the whole family to sleep on the floor.
Bug fix: When automatically replenishing manpower, the replenishment is not based on the occupational ranking.
Bug fix: When copying farmland, the upper limit of farmers' positions is changed before it is built.
Bug fix: The problem that residents sometimes rescue fainted residents in the secret room from a distance.
Bug fix: When rescuing a fainted resident, the yellow line indicating the task sometimes does not disappear.
BUG fix: When switching maps, due to a program error, the target map's enemies do not spawn, but can be occupied instantly