Synchronize the test branch to the main branch
Optimization: Management books, loyalty books and military books are treated as separate technologies, making them easier to find when researching.
Value adjustment: In addition to increasing the attack, the level of soldier training also increases the actual damage level. For example, a level 9 soldier + 1 level of training, fighting a level 10 monster, is not subject to level suppression
BUG repair: The service desk is set to automatically deposit silver into the bank, but it may be moved away by residents first
Optimization: The mouse prompt shows how many days it will take for residents who fainted to die
BUG repair: The problem of not saving tombstones in the territory's wild cemetery
Optimization: When building with a blueprint, the default priority of building walls is +1
BUG repair: In the Empire Village interface, the column does not match when the ranking is opened
BUG repair: The problem of the lord's basic damage is too low
Value adjustment: When resetting the business performance of the Empire Village, all domestic animals will be cleared (except the horses on the carriage)
Optimization: When dismantling facilities, multiple free carriages can assist in cleaning and transporting out materials
Optimization: The Empire Village can transport items by carriage (including line carriages and free carriages)
BUG repair: When the carriage transports materials to the feeder, it will run to the monster's side
BUG repair: The wolf warrior's range attack sometimes gets stuck and can't hit the enemy
BUG fix: When moving facilities, after placing them, the original facility position cannot be placed
Optimization: Mobile facilities are changed to continuous operation
Optimization: The upper limit parameter of the monster feeding of the feeder works separately for each facility
Value adjustment: The pulpit is changed to unlock by default, no research is required
Value adjustment: In addition to increasing the attack, the level of soldier training also increases the actual damage level. For example, a level 9 soldier + 1 level of training, fighting a level 10 monster, is not subject to level suppression
BUG repair: The service desk is set to automatically deposit silver into the bank, but it may be moved away by residents first
Optimization: The mouse prompt shows how many days it will take for residents who fainted to die
BUG repair: The problem of not saving tombstones in the territory's wild cemetery
Optimization: When building with a blueprint, the default priority of building walls is +1
BUG repair: In the Empire Village interface, the column does not match when the ranking is opened
BUG repair: The problem of the lord's basic damage is too low
Value adjustment: When resetting the business performance of the Empire Village, all domestic animals will be cleared (except the horses on the carriage)
Optimization: When dismantling facilities, multiple free carriages can assist in cleaning and transporting out materials
Optimization: The Empire Village can transport items by carriage (including line carriages and free carriages)
BUG repair: When the carriage transports materials to the feeder, it will run to the monster's side
BUG repair: The wolf warrior's range attack sometimes gets stuck and can't hit the enemy
BUG fix: When moving facilities, after placing them, the original facility position cannot be placed
Optimization: Mobile facilities are changed to continuous operation
Optimization: The upper limit parameter of the monster feeding of the feeder works separately for each facility
Value adjustment: The pulpit is changed to unlock by default, no research is required