1. Territory: Farming and Warfare
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  3. Experience optimization

Experience optimization

  • Bug fix: Only caves of reproductive age kick out non-reproductive age people, but do not pull in reproductive age people
  • Bug fix: The mouse prompt value of the number of times the soldier statue can be used does not calculate the level impact
  • Optimization: The range of associated production facilities can be set on the shelf
  • Optimization: If the saturation of the residents is less than 80, the first thing after getting up is to try to eat at the dining table (drinking wine, coffee, etc.) to complete most personal needs at one time
  • Optimization: Improve the main storyline
  • Bug fix: When switching to the field map (upper half), the barrier function of the closed door is not restored