Test Branch Merged into Main Branch
This version has been in development for nearly two months. It mainly completes the main storyline and a full rework of the tutorial, while also optimizing memory usage.
Additional improvements include:
Balance Adjustment: Increased item storage capacity at the Border Trade Port
Optimization: Collecting resources with the Hand of the Void no longer consumes Faith Points
Optimization: Improved potted plant harvesting — one laborer can now harvest up to 25 pots at once, increasing efficiency
Optimization: Fixed an issue where builders could get stuck on city walls while repairing them
Art Improvement: Updated the flower visuals in small flower pots
Balance Adjustment: After an ancient tomb is excavated, a wave of monsters now spawns immediately
Optimization: Builders can now perform construction tasks at night
Optimization: Removed the population requirement for technology research
New Building: Added Stone Bridges
Movement speed on wooden bridges: ×75%
Movement speed on stone bridges: ×125%
Optimization: When borrowing the King’s Eternal Temple, Dragon Taming level can now be increased up to level 5, and the number of tamed dragons up to 2
Bug Fix: Fixed an issue where moving buildings in the map editor could cause errors
Optimization: Temporary hired workers are now excluded when calculating population requirements for caravan discounts
Optimization: When the map edges are entirely water, enemies, monsters, and refugees are forcibly spawned on water and will make their way ashore on their own
Optimization: Before accepting a task, residents now check whether both the start and end points are reachable; unreachable tasks will be refused
New Element: Glowing Mushroom Lamps at night (can be planted in small flower pots)
Additional improvements include:
Balance Adjustment: Increased item storage capacity at the Border Trade Port
Optimization: Collecting resources with the Hand of the Void no longer consumes Faith Points
Optimization: Improved potted plant harvesting — one laborer can now harvest up to 25 pots at once, increasing efficiency
Optimization: Fixed an issue where builders could get stuck on city walls while repairing them
Art Improvement: Updated the flower visuals in small flower pots
Balance Adjustment: After an ancient tomb is excavated, a wave of monsters now spawns immediately
Optimization: Builders can now perform construction tasks at night
Optimization: Removed the population requirement for technology research
New Building: Added Stone Bridges
Movement speed on wooden bridges: ×75%
Movement speed on stone bridges: ×125%
Optimization: When borrowing the King’s Eternal Temple, Dragon Taming level can now be increased up to level 5, and the number of tamed dragons up to 2
Bug Fix: Fixed an issue where moving buildings in the map editor could cause errors
Optimization: Temporary hired workers are now excluded when calculating population requirements for caravan discounts
Optimization: When the map edges are entirely water, enemies, monsters, and refugees are forcibly spawned on water and will make their way ashore on their own
Optimization: Before accepting a task, residents now check whether both the start and end points are reachable; unreachable tasks will be refused
New Element: Glowing Mushroom Lamps at night (can be planted in small flower pots)