Experience Improvements: Added Temporary Worker System
This update mainly introduces a temporary worker system for construction cleanup processes and monster facility gathering tasks, enhancing player control over gathering and cleaning workflows.
There are also several other improvements:
Optimization: Increased the priority of builders’ self-preservation behavior to prevent them from freezing or starving due to being too busy
Bug Fix: An issue where the “Ascension to the Throne” achievement was triggered incorrectly
New Feature: Added an unlocking progression for Religious Faith Power skills
Optimization: Excluded flowers offered at cemeteries from ground item pickup statistics
Bug Fix: In some cases, manually increasing construction priority did not work when the number of simultaneous constructions was low
Bug Fix: Temporary workers were not assigned when dismantling ant nests
Optimization: The setting to prevent the camera from moving to newly arrived refugees in the refugee reception window is now saved in the save file
Balance Adjustment: Signboards no longer require a construction process and are completed instantly
Bug Fix: The setting “monsters frequently appear near monster lairs” did not take effect in non-hardcore mode
Bug Fix: Enemy cannons sometimes failed to fire shells
Optimization: The treasury can now directly draw resources from shelves, ignoring the shelves’ planned inventory
Optimization: After submitting items from the treasury for main quests, the planned inventory of those items is automatically reset to zero
Optimization: You can now set the quantity of consumer goods allowed to be stored in residents’ bags
Bug Fix: An occasional issue where some items on the ground could not be picked up