A Review of Version Updates Over the Past 4 Years
[h2]Many players have been asking: what exactly has been added in the full release compared to the early versions?[/h2][p]First, it’s important to clarify that this game was not developed through a small number of large “major updates.”[/p][p]During the past development period, since this has been a solo project, I adopted a continuous, incremental, near-daily update approach.[/p][p]Content was broken down into many small features and adjustments, gradually added to the game, rather than being held back and released all at once in a few large updates.[/p][p][/p][p]The advantages of this approach are:[/p][p]• Issues can be discovered and fixed more quickly[/p][p]• The negative impact caused by bugs can be kept to a minimum[/p][p]• Game systems can be continuously refined and adjusted through long-term real gameplay[/p][p][/p][p]However, it also means that:[/p][p]• You won’t often see updates that bring dramatic, overnight changes[/p][p][/p][p]That said, when looking at a longer time span—three months or even half a year—long-time players can usually feel clearly that:[/p][p]The game’s content has been steadily expanding, systems have become more complete, and the overall experience has grown increasingly mature.[/p][p]Below is an overall review of the content currently available in the game,[/p][p]to help everyone better understand the complete set of systems the game now offers.[/p][p]________________________________________[/p][h2]Main Systems and Gameplay Included in the Current Version[/h2][p]1. A complete village construction and layout system[/p][p](including blueprints, batch building duplication, and large-scale building relocation)[/p][p]2. A logistics system based on realistic principles[/p][p](warehouse planning, manual labor transport, and cart-based transportation)[/p][p]3. Multiple cultivation systems, including farmland, fruit trees, and potted plants[/p][p]4. Cooking, potion brewing, and crafting/manufacturing systems[/p][p]5. Resource acquisition through gathering, mining, fishing, and combat[/p][p]6. Breeding and feeding systems for animals, bees, ants, and monsters[/p][p]7. Simulation of resident behavior and needs[/p][p](talent trait development, noble cultivation, and multi-race growth)[/p][p]8. Merchant trade, maritime trade, and service industries such as inn management[/p][p]9. World map expansion, territory control, diplomacy, and random events[/p][p]10. Multiple types of combat units[/p][p](melee, ranged, cavalry, mages, as well as large units like Titans and Dragons)[/p][p]11. Hero unit system[/p][p](the Lord’s progression, command, and combat gameplay)[/p][p]12. A complete main storyline and guided tutorial flow[/p][p]13. A fully featured map editor[/p][p]14. Leaderboards and achievement systems[/p][p]15. Multiplayer gameplay[/p][p](supporting interaction in terms of resources, population, and events)[/p][p]16. Localization support for 10 languages[/p][p]17. In-depth performance optimization:[/p][p]average PCs can support populations of around 1,000–2,000 residents, while newer hardware can handle 3,000–4,000 or even larger populations[/p][p][/p][p]All of the above content is already included in the current version and will continue to be optimized after the full release based on player feedback.[/p][p][/p][h2]Thank you to everyone who participated in Early Access. Without your feedback and encouragement, this complete and polished full release would not have been possible. Salute![/h2][p][/p]