New Feature: MOD framework development completed, supporting automatic loading and modification of in-game images and configuration files.
Optimization: For tasks transporting building materials, materials are only reserved when the task is executed, allowing timely response to players manually placing material piles nearby.
Optimization: The Eternal Sanctuary can retrieve supplies from shelves.
Optimization: Dragons obtained during the Dragon Trial now have a chance to carry innate talents.
Optimization: Warships can be grouped like soldiers.
Optimization: Soldiers stunned on water now die faster.
Optimization: Fixed the issue where the Grave Digger achievement could not be triggered.
Optimization: After enemy barracks are destroyed, associated stunned soldiers die faster.
Optimization: Added a function to manually clear the binding between beds and work facilities.
Optimization: After using the attribute brush to set production targets for work facilities in bulk (e.g., farmland seeds), the total number of jobs is immediately refreshed.
Bug Fix: Fixed the issue where travelers occupying the roulette continued to do so after being knocked out by monsters.
Bug Fix: After marrying other AI lords, the marriage target is immediately cleared to prevent marrying the same person twice under certain traits.
Bug Fix: Fixed the issue in Western trade port interface where merchants did not purchase logs but still displayed the log icon.
Optimization: Ant nests automatically repair damaged areas each year using consumed materials.
Optimization: During main storyline final battles, after clearing enemies, players can switch map regions mid-battle.
Optimization: The outermost tile of the map can now also be used to build mountains.
Optimization: Added item search functionality to the shelf interface.
Optimization: When adjusting planned shelf inventory using the up/down arrows, refresh the list after a 1-second delay to allow continuous button clicks.