1. Territory: Farming and Warfare
  2. News
  3. Test branch update: Enhanced Mod support and various experience optimizations.

Test branch update: Enhanced Mod support and various experience optimizations.

  • *Mod Support:** Added a dedicated local Mod debugging folder for easier testing during development
  • *Mod Support:** Added convenient configuration for animal frame-by-frame animations
  • *Mod Support:** Fixed an issue where modifying building parameters via Mod caused duplicate building icons in the construction list
  • *Mod Support:** Fixed an issue where some data tables only appended Mod data instead of modifying entries with the same ID
  • *Mod Support:** Fixed blurry edges on Mod images displayed in scenes
  • *Mod Support:** Localization Mods now support modifying character surnames and name tables

  • *Bug Fix:** Fixed an issue where gathering facilities (e.g., gathering camps, beehives, etc.) did not follow shelf association rules

  • *Optimization:** Dining tables and shelves now support independent range settings for all four directions
  • *Optimization:** Residents are now prevented from gathering monsters in facilities located within danger zones
  • *Optimization:** Danger zones are now absolute restricted areas for residents and take effect immediately, interrupting actions that would pass through them
  • *Optimization:** Cancel actions now remove only one task type at a time (e.g., cancel danger zones, cancel gathering, cancel construction tasks)
  • *Optimization:** Increased task generation speed at fishing docks
  • *Optimization:** When clicking the “pin to top” button on the first research queue entry, you can now choose to replace the currently researched technology