Test branch update: Enhanced Mod support and various experience optimizations.
*Mod Support:** Added a dedicated local Mod debugging folder for easier testing during development
*Mod Support:** Added convenient configuration for animal frame-by-frame animations
*Mod Support:** Fixed an issue where modifying building parameters via Mod caused duplicate building icons in the construction list
*Mod Support:** Fixed an issue where some data tables only appended Mod data instead of modifying entries with the same ID
*Mod Support:** Fixed blurry edges on Mod images displayed in scenes
*Mod Support:** Localization Mods now support modifying character surnames and name tables
*Bug Fix:** Fixed an issue where gathering facilities (e.g., gathering camps, beehives, etc.) did not follow shelf association rules
*Optimization:** Dining tables and shelves now support independent range settings for all four directions
*Optimization:** Residents are now prevented from gathering monsters in facilities located within danger zones
*Optimization:** Danger zones are now absolute restricted areas for residents and take effect immediately, interrupting actions that would pass through them
*Optimization:** Cancel actions now remove only one task type at a time (e.g., cancel danger zones, cancel gathering, cancel construction tasks)
*Optimization:** Increased task generation speed at fishing docks
*Optimization:** When clicking the “pin to top” button on the first research queue entry, you can now choose to replace the currently researched technology