[Test Branch] Optimization and BUG fixing
Optimization: Add pastures to the list of facilities for storing items.
BUG: All seeds are unlocked in the farmland at the beginning
Optimization: After the carriage station is built and you switch to free mode, the planned inventory of forage (feed) will be automatically set to 0.
BUG: After the eldest prince becomes a mortal enemy, the impact on trade is incorrectly displayed
BUG: The difficulty level is not included in the archive
BUG: When the carriage is freely transported, the carriage may be left on the roadside and not perform the transportation task.
BUG: When the coachman leads the horse, the waiting time is too short, which sometimes causes the horse to fail to lead and the horse returns to the pasture.
BUG: When the coachman leads the horse, the rope is displayed
BUG: All seeds are unlocked in the farmland at the beginning
Optimization: After the carriage station is built and you switch to free mode, the planned inventory of forage (feed) will be automatically set to 0.
BUG: After the eldest prince becomes a mortal enemy, the impact on trade is incorrectly displayed
BUG: The difficulty level is not included in the archive
BUG: When the carriage is freely transported, the carriage may be left on the roadside and not perform the transportation task.
BUG: When the coachman leads the horse, the waiting time is too short, which sometimes causes the horse to fail to lead and the horse returns to the pasture.
BUG: When the coachman leads the horse, the rope is displayed