[Test Branch] New features, optimizations and bug fixes
BUG: In the farmland interface, the progress of watering and fertilizing is not displayed for some time.
Optimization: Improve farmers’ harvesting efficiency
Optimization: When farmers place products, they are forced to be placed in related boxes or shelves.
Optimization: Remove maintenance tasks from the construction queue
Optimization: When snails are disabled, hidden prompt: A group of monsters appear at the border, the number is up to 0
New feature: Military camps can synchronize general order settings to all other military camps
New function: Noble heir system, so that descendants of nobles can automatically become commoners
New function: Population system can be formulated by race
Optimization: When using Elf Mage, the problem may cause the game to crash
Optimization: Improve farmers’ harvesting efficiency
Optimization: When farmers place products, they are forced to be placed in related boxes or shelves.
Optimization: Remove maintenance tasks from the construction queue
Optimization: When snails are disabled, hidden prompt: A group of monsters appear at the border, the number is up to 0
New feature: Military camps can synchronize general order settings to all other military camps
New function: Noble heir system, so that descendants of nobles can automatically become commoners
New function: Population system can be formulated by race
Optimization: When using Elf Mage, the problem may cause the game to crash